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more monster balance documentation #73881

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LyleSY
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@LyleSY LyleSY commented May 17, 2024

Summary

Balance "more monster balance documentation"

Purpose of change

Clear documentation, wrap up #71957

Describe the solution

So far armor and vision and melee dice number and size and aggression are done. Still to do: morale and move cost of actions

Describe alternatives you've considered

N/A

Testing

WIP

Additional context

Inspired by a lot of time spent trying to figure out what these things mean

@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. [Markdown] Markdown issues and PRs Game: Balance Balancing of (existing) in-game features. astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels May 17, 2024
doc/GAME_BALANCE.md Outdated Show resolved Hide resolved
@@ -124,6 +124,22 @@ Very high difficulty: ~100 (supernaturally dangerous; zombie hulk, shoggoth, wra
Maximum danger: 300 (highest for balance purposes; triffid heart, melded task force)


# Monster Vision scaling:
Minimum: 0 (blind; yellow chick, fly, goose)
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This is gonna need some clarification that those mentioned here are night visions. I was confused when I read that and got the message that geese are blind

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Should be clear now


Maximum aggression: 100 (kill everything on sight; all zombies, slime, shoggoth, kreck )

The most important difference is between 1 and 0, which is the difference between a monster attacking or not. Farther away in either direction means other factors like danger or other triggers like being attacked matter less or not at all.
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@Karol1223 Karol1223 May 29, 2024

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This is not true. The difference is between 9 and 10, to my knowledge (last I checked monsters with 5 still weren't aggressive). The difference between 0 and 1 might be what affects the warning messages? But I am not sure.

I feel like it's also worth to note that there is pretty much no functional difference between -50 and -99, as I am pretty confident there's not enough triggers to get a monster from -50 to 10

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