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more monster balance documentation #73881
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doc/GAME_BALANCE.md
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@@ -124,6 +124,22 @@ Very high difficulty: ~100 (supernaturally dangerous; zombie hulk, shoggoth, wra | |||
Maximum danger: 300 (highest for balance purposes; triffid heart, melded task force) | |||
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# Monster Vision scaling: | |||
Minimum: 0 (blind; yellow chick, fly, goose) |
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This is gonna need some clarification that those mentioned here are night visions. I was confused when I read that and got the message that geese are blind
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Should be clear now
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Maximum aggression: 100 (kill everything on sight; all zombies, slime, shoggoth, kreck ) | ||
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The most important difference is between 1 and 0, which is the difference between a monster attacking or not. Farther away in either direction means other factors like danger or other triggers like being attacked matter less or not at all. |
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This is not true. The difference is between 9 and 10, to my knowledge (last I checked monsters with 5 still weren't aggressive). The difference between 0 and 1 might be what affects the warning messages? But I am not sure.
I feel like it's also worth to note that there is pretty much no functional difference between -50 and -99, as I am pretty confident there's not enough triggers to get a monster from -50 to 10
Summary
Balance "more monster balance documentation"
Purpose of change
Clear documentation, wrap up #71957
Describe the solution
So far armor and vision and melee dice number and size and aggression are done. Still to do: morale and move cost of actions
Describe alternatives you've considered
N/A
Testing
WIP
Additional context
Inspired by a lot of time spent trying to figure out what these things mean