Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

more monster balance documentation #73881

Open
wants to merge 7 commits into
base: master
Choose a base branch
from
Open
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 15 additions & 0 deletions doc/GAME_BALANCE.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,7 @@ Very high skill: 8 (dangerous opponent; dark wyrm, vinebeast)

Maximal skill: 10 (highest for balance purposes; jabberwock, shoggoth, gracken)


# Monster dodge skill scaling:
Minimum skill: 0 (no dodge potential; zombie, turret, fungaloid, fused dragonfly)

Expand All @@ -53,6 +54,20 @@ Notable skill: 4 (natural dodging ability; wolf, feral soldier; mi-go, vinebeast

Maximal skill: 8 (highest for balance purposes; giant jumping spider, dermatik, liquid cat, atlantic salmon)


# Monster armor scaling:

Minimum armor: 0 (no armor at all; zombie, feral, blank body, giant fly, bulldog)
LyleSY marked this conversation as resolved.
Show resolved Hide resolved

Civilian grade: 6 (some armor; zombie cop, firefighter zombie, alpha bee, dark wyrm, zombie brute)

Military grade: 20 (specialized for modern war; zombie soldier, super soldier ant, SWAT zombie's ballistic armor)

Supernatural: 40 (late game threat; skeletal juggernaut, hound of Tindalos )

Maximum armor: 80 (highest for balance purposes; melded task force's fire armor )


# Monster maximum damage scaling:
Minimum damage: 0 (no damage potential; spore cloud, hallucination)

Expand Down
Loading