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[Xedra Evolved] Add werewolf start scenario #75863
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…iately to a nine-foot-tall wolfman
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EOC: Effects On Condition
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Items: Armor / Clothing
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Mods: Xedra Evolved
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Scenarios
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Summary
Mods "[Xedra Evolved] Add werewolf start scenario"
Purpose of change
Talked about this a bit with Maleclypse and playable shapeshifters are in the design docs.
Describe the solution
Add the "Werewolf, Natural-born" scenario (so you can pick a variety of different professions). Natural-Born here is to leave open the possibility of a "Werewolf, Accursed" scenario where you have to transform and kill people during the full moon.
These are urban fantasy werewolves, so they have a normal wolf form and a hybrid war form. In human and wolf form they heal slightly faster and don't need splints but otherwise have only the normal advantages of human (or wolf) form. In war form they're an almost three meter tall human-wolf killing machine with enormous teeth and claws who regenerate crippling wounds in minutes. War form has a very high Visibility and Ugliness rating, so trying to interact with humans in it is a futile endeavor.
I've used mana as a resource to control shapeshifting because it's as good a resource as any and every character has it. If JSONized mana is implemented we can implement another resource for it.
Werewolves will not mutate if they take mutagen and they cannot have CBMs installed.
Describe alternatives you've considered
Testing
The mechanics of shifting all work, as does the scenario.
Werewolves are very powerful in close combat in their war forms, but they're not invincible. You can't just dive in and hold tab and expect to win. You're a wolf--do hit and run attacks, back away to take advantage of your regeneration, and then strike. Powerful enough melee combatants (hulks) can still provide a big challenge, at least until you have some experience under your belt.
Your claws and fangs scale highly with your Unarmed skill, so if you want to start out as an effective werewolf combatant, take some levels in Unarmed.
One disadvantage: it looks like
mon_loup_garou
does not have coverage in all tilesets, so hybrid form has no sprite.Spawning some NPCs in war form:
Additional context
At the moment, shapeshifted characters still get the benefit of their armor. This is a problem I haven't solved yet.
Once there are werewolf NPCs out there, we can give this scenario the mission, "Find the survivors of the People.,"
Are there werebears, wereravens, weresharks, etc?
Maybe. Maybe.