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Releases: CoderJackLiu/UEDownloadImages
Releases · CoderJackLiu/UEDownloadImages
Release list
V1.3_RealReleaseVersion
Changelog
Fixes
- Progress Bar Issue: Resolved the issue where the progress bar was showing duplicated progress values.
- Parallel Download Issue: Corrected a potential deadlock situation caused when the maximum number of concurrent downloads does not match the number of
Tasksreceived by the currentDownloadImagesblueprint node.
更新日志
修复
- 进度条问题:解决了进度条显示重复进度值的问题。
- 并行下载问题:修正了当最大并行下载数量与当前
DownloadImages蓝图节点接收的Tasks数量不一致时,可能导致的程序卡死问题。
Full Changelog: V1.2...V1.3
V1.2
- The real stable version;
- fixed bugs for thread unsafe error;
- calling download images bp node for several times even if the other not finished;
Full Changelog: v1.1...V1.2
V1.1
-Bug Fixes in Download Process: Resolved an issue where textures might not be usable after the initial download. This fix ensures reliable access to textures right after downloading.
- Enhanced Cache Type Settings for Downloads : Introduced customizable settings for cache types in the download configuration. This enhancement includes tailored logic for each cache type, offering more flexibility and control over the download process.
- Improved Save Game Management : The static function for downloading images now includes the capability to manage and save game names more efficiently. This feature streamlines the process, improving overall user experience.
- Optimized Download Speeds for Save Game : Focused on optimizing the download speeds specifically when using the save game feature. This optimization aims to provide a smoother and faster download experience, reducing wait times significantly.
- Flexible Cache Type Options : Users now have the flexibility to choose their preferred cache type: local file caching, save game caching, or a combination of both. This versatility allows for a more tailored approach to caching, depending on user needs and preferences.