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A cognitive control architecture and also a platform video game developed at the chair of Cognitive Modelling at the University of Tuebingen.

Note This is all work in progress and some things might be outdated. If something is unclear, please contact us - through opening an issue, preferably.
Git-related Note This repository uses git-lfs. Be sure to clone the repo only when you have git-lfs installed to actually fetch all files.

Getting Started

  1. Install espeak and java if necessary
  2. Clone the repository, build, then run ""
  3. This should start the game - further information will be made available shortly
  4. If you encounter a bug, consider creating an issue. Keep in mind that the cognitive architecture is very complex and might sometimes not behave as expected. Thus the more specific the bug-report is, the better.


  • CMUSphinx (included,
  • java (>= 1.7)
  • espeak (


Chair of Cognitive Modeling:

Martin V. Butz

Current Project Supervision:

Christian Stegemann, Yves Röhm

Former Project Supervision:

Fabian Schrodt, Stephan Ehrenfeld

Coding and Evaluation:


Jonas Einig, Marcel Binz, Mihael Simonic

Summer term 2016:

Katrin Bott, Sebastian Bruijns, Lea Buchweitz, Deborah Fehr, Anna Giron, Julia Grosse, Maxine Hanrieder, Johannes Höfner, Johannes Hölscher, Sophie Hornuff, Pavel Karasik, Katrin Kunz, Marvin Lorenz, Hannah Mildner, Wiebke Ringels, Paul Schmidt-Barbo

Summer term 2015:

Patrick Brumme, Stefanie Domzig, Lea Elsemüller, Frieder Gaebele, Julius Gervelmeyer, Michael Graf, Christoph Hekeler, Tom Haeschke, Benjamin Mitzkus, Maik Mylius, Dawid Spyra, Marc Weitz

Winter term 2014/2015:

Marcel Binz, Jonas Einig, Matthias Karlbauer, Daniel Lux, Mihael Simonic

Summer term 2014:

Katrin Baumgärtner, Marcel Binz, Jonas Einig, Chantal Horeis, Matthias Karlbauer, Daniel Lux, Jannine Schreiber, Mihael Simonic, Leona Skupin

Summer term 2013:

Adrian Gabriel, Eduard Hez, Katja Kaiser, Niels Rohwer, Sebastian Schoener, Natalie Widmann

Summer term 2012:

Ylva Festl, Stefan Mai, Jonas David Nick, Volker Strobel


This project is licensed under the GNU General Public License v3.0 - see the file for details


coming soon


Butz, M. V. (2016). Towards a unified sub-symbolic computational theory of cognition. Frontiers in Psychology, 7(925). doi:10.3389/fpsyg.2016.00925

Butz, M. V. (2017). Which structures are out there? Learning predictive compositional concepts based on social sensorimotor explorations. In T. K. Metzinger & W. Wiese (Eds.), Philosophy and Predictive Processing. Frankfurt am Main: MIND Group. doi:10.15502/9783958573093

Butz, M. V. und Kutter, E. F. (2017). How the Mind Comes into Being: Introducing Cognitive Science from a Functional and Computational Perspective. Oxford, UK: Oxford University Press.

Schrodt, F., Kneissler, J., Ehrenfeld, S. und Butz, M. V. (2017). Mario becomes cognitive. Topics in Cognitive Science, 9(2), 343–373. doi:10.1111/tops.12252

Schrodt, F., Roehm, Y., und Butz, M. V. (2017). An event-schematic, cooperative, cognitive architecture plays Super Mario. Cognitive Robot Architectures 10, 10-15.

Butz, M. V., Simonic, M., Binz, M., Einig, J., Ehrenfeld, S., & Schrodt, F. (2016). Is it living? Insights from modeling event-oriented, self-motivated, acting, learning and conversing game agents. In A. Papafragou, D. Grodner, D. Mirman, & J. C. Trueswell (Eds.), Proceedings of the 38th Annual Meeting of the Cognitive Science Society (p. 3062). Austin, TX: Cognitive Science Society.


A cognitive control architecture and also a platform video game developed at the chair of Cognitive Modelling at the University of Tuebingen.





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