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Enable Steam overlay + Note about usage #391
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Qodana for .NETIt seems all right 👌 No new problems were found according to the checks applied 💡 Qodana analysis was run in the pull request mode: only the changed files were checked Contact Qodana teamContact us at qodana-support@jetbrains.com
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General question about default shortcut fields value
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All looks good, merging by squash~
Thank you for your work!
* Fix broken steamID check and better folder logging * Change Steam executable path to stub * Fix formatting issue and playtime not updating when using protocols * Copy Game Icon to Steam grid folder * Enable AllowOverlay * Note about overlay use. * Change default values for AllowOverlay and AllowDesktopConfig
* Initial commit * Update ``Hi3Helper.Http`` and usages * Update SevenZipExtractor Submodule * Reduce progress refresh interval to 33ms * Switch to ``GetResizedBitmapNew`` for OOBE BG Image * Adjustment for Honkai: Star Rail Delta Patch support * Fix Preload box displaying wrong message * [skip ci] Update README.md * Bump version * Localize Delta-Patch Pre-Req. Dialog * Update Submodules * Fix build error due to Hi3Helper.Http changes * [skip ci] Sync translation Translate en_US.json in id_ID 100% reviewed source file: 'en_US.json' on 'id_ID'. * Update submodule EncTool * Update submodule Fixed SR IFix "empty" issue * Support GI `Dynamic Character Resolution` * [Steam shortcuts] Small fixes (#386) - Fixes folders not being found if the steamID ended with an 0. - Adds/improves some logging when searching for valid userdata folders - Changes target exe/folder to the stub executable/folder * Fix broken steamID check and better folder logging * Change Steam executable path to stub * Fix formatting issue and playtime not updating when using protocols * Copy Game Icon to Steam grid folder * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * (HSR GSP) Adjust Model registry * Enable Steam overlay + Note about usage (#391) * Fix broken steamID check and better folder logging * Change Steam executable path to stub * Fix formatting issue and playtime not updating when using protocols * Copy Game Icon to Steam grid folder * Enable AllowOverlay * Note about overlay use. * Change default values for AllowOverlay and AllowDesktopConfig * Move logger in TryDownloadToCompletenessAsync up * [skip ci] Fix code formatting RegionManagement.TryDownloadToCompletenessAsync * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Fix ``StartDeltaPatchPreReqDownload`` sequence * Fix cancellation issue on single session download not working * Reduce refresh interval to 33ms * [HSR] Attempt on fixing unused file not getting deleted * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Recalculate non-client area size after changing window size * (Discord RPC) Catch SEHException on Dispose * Merge branch 'main' of https://github.com/CollapseLauncher/Collapse * Installation Management and HSR Repair Improvements Hi3Helper.Http - Avoid globally disposed cancellation token - Fix single session download doesn't receive cancellation Collapse Launcher (Installation Management) - Fix intermitten cancellation issue due to Hi3Helper.Http threading and disposal issues - Removes unnecessary override of Flush() code on HonkaiInstall class - Revert back the refresh interval to 100ms Collapse Launcher (Honkai: Star Rail - Repair) - Fix duplicate pkg_version entries causing the file assumed as an unused file - Fix the streaming file still being used if the newest one from persistent folder exists - Make the FileStream assignment for FileType: Blocks, Audio and Video to use FileShare.Read - Ignore file size check while using Fast Check mode on Repair - [NEW] Adding support for reading multiple installed voice languages on repair [NEW] Collapse Launcher (Honkai: Star Rail - Installation Management & Delta Patch support) - Adding support for updating additional audio packages if more than one voice languages are installed - Delta-patch mechanism is now aware to download the required files before doing integrity check and patching process - You might be noticed if you need to download additional files, including delta update for voice language pack - Reduce overhead on assigning FilePropertiesRemote class by caching the CRC (Hash) properties Note: This commit is worth almost 21 hours of debugging and code writing :terismash: * Fix missing NuGet * Fix static ``Enable/DisableNonClientArea()`` * Fix carousel doesn't show if the MenuPanels.articlePanel is null * Force GC after loading and cropping the background image * Relocate image files * Changes on News Carousel - Remove unused margin binding - Use static margin on "No news" element - Fix derpy typo on checking null * First iteration of OOBE Navigation - It's now only the transitional animation for icon and title text 🗿 * Add IAssetProperty to list Cache and Repair entries * Replace old CommunityToolkit with the new ones Now the Markdown and DataGrid component is being provided by the new CommunityToolkit (8.0.x), replacing the unmaintained one (7.1.3) * Use compiled RegEx on ``AppActivation`` argument splitting * Adding more local changes - Renaming DataTable namespace to CommunityToolkit.WinUI.Controls.Labs.* - Move GetResizedBitmapNew, Stream2BitmapImage and Stream2Bitmap static method from MainPage to ImageLoaderHelper - Adding Recommended CDN Selection based on lowest latency - Adding new Loading Message ribbon design - Adding AnimationHelper extensions to enable explicit and implicit animation triggers - Adding Intro sequence on OOBE - Fixed ContentDialogCollapse theme inconsistencies while switching from Light to Dark Theme or Vice Versa in realtime - Fixed Glyph Icon on ContentDialogCollapse doesn't show while using Warning, Error and Success theme - Adding new AppImagesFolder in LauncherConfig * Update NuGet * Adjust Theme Color * Fix ``NullReferenceException`` issue on retrying other CDN * Use the new ``LoadingMessageHelper`` widely * Remove unused folder * Make Loading Msg separator invisible if title or subtitle is empty * Reorder ContentDialog and TrayIcon XAML * Remove unused ``RotationTransition`` on ``LoadingStatusGrid`` * Use hide offset for ``LoadingStatusGrid`` initially * Update NuGet * Fix Titlebar's Close button not able to get focused + Also fixing where the old titlebar area from MainPage would still takeover after it leaves * Fix the LoadingFrame not being able to get hidden early * Reenable StartUpMenu's MainUI transition * Fix ``GetElementCornerRadius`` not returning 8px Radius on Normal type * Startup Game Description style adjustment * Fix Loading Action style and not showing bug * Return ``IsInitializationError=true`` on ``TryGetURLStatus`` to avoid crash * Adding cancellation action on ``Recommended CDN Check`` routine * Make ``ApplyAgreementButton`` rounded * Explicitly hide L:oading action button if ``HideLoadingFrame`` is called * Fix crash on applying light theme on startup * Adding + Updating necessary submodules to update with upstream * [skip ci] (chore) Update versions * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * Fix parsing for ```LastPlayTime``` in the Steam Shortcuts Parser (#401) * [SteamShortcutsParser] Fixes parsing of ```LastPlayTime``` should fix #400 https://gist.github.com/gablm/2a79355026bde51ac4f516d347fa1cd0 has a basic explanation of the shortcuts.vdf format. Hope it finds its way to anyone trying to decipher this file in the near future. * Force parsing of 4 bytes for ```LastPlayTime``` and ```Appid``` there is a possibility of being a fix #400 * Fix redundancy Makes Qodana happy * [Feature] Pre-Launch and Post-Exit Commands Launching (#398) * Update CsWinRT This PR adds ability to run command before and after the game exits, values are saved to `CollapseSettings_Misc` registry on each region keys. Command outputs recorded in the console, and it WILL NOT be interactable from the console. Also supports running GUI applications. 2.0.6 -> 2.0.7 https://github.com/microsoft/CsWinRT/releases/tag/2.0.7.240207.1 * (GSP) Move all GSPs into its own folder Getting crowded up there on Pages main dir * (GLC) Introduce GameLaunchCommand Backend * Defer StarRail unnecesarry settings load on region load * Avoid unnecessary UniversalGameSettings call on GameRunningWatcher * (GLC) Introduce prototype in HSR GSP * (GLC) Fix title * (GLC) Backend Changes - Rename PostLaunch to PostExit to better reflect the function - Skip GLC if provided string is empty - Change GLC console tag color to light red - Adjust ErrorSender message - Make consoleWidth and barwidth available for private use - Move `GAME STOPPED` bar into GameRunningWatcher - Remove unused Window Restore inside ReadOutputLog (already available in GameRunningWatcher * (GLC) Localization! * (GLC) Frontends! This also fixes warnings about OneWay bindings (WMC1506) for Genshin and StarRail GSPs by implementing INotifyPropertyChanged in the Ext * (GLC) Fix main toggle margin and style * (GSP) Fix HSR Character Quality selector The enum is weird... * (GSP) HSR: Disable VSync when selecting 120FPS * Fix typos and CodeQA * (GLC) Sanitize command for escape Co-authored-by: Shatyuka <958182453@qq.com> * Remove CsWinRT as its not needed anymore Code generated is already on CoCreateInstance.cs i forgor * (GSP) HSR: Fix CharQual enum values - Also renamed the enum name to avoid confusion - Also clamped the values to avoid IndexOutOfRangeException Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> * [skip ci] (GSP) HSR: Adjust CharQ summary * (GLC) Honkai: Fix panel not collapsing when disabled --------- Co-authored-by: Shatyuka <958182453@qq.com> Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Increase playtime accuracy (#395) * Use DateTime to calculate playtime - Makes variable names more consistent - Alters the way of how playtime is calculated * Handle negative difference between dates - New dialog about this problem - Localization support for the dialog - Localization support for the playtime display * Avoid multiplying the same values twice * Remove unnecessary loop to update the display * Code Review changes - Wrap Timer into a using statement. - Reuse process found by GameBoost module * Revert some changes and addition of @neon-nyan simplified process finder code * (Discord RPC) Migrate to discord-rpc-csharp (#404) * (Discord RPC) Migrate to discord-rpc-csharp * (Discord RPC) Fix multi-thread issue caused by `CheckRunningGameInstance` --------- Co-authored-by: Bagus Nur Listiyono <dzakibagus@gmail.com> Co-authored-by: Ron Friedman <9833218+Cryotechnic@users.noreply.github.com> Co-authored-by: Shatyuka <958182453@qq.com> * [URL Protocol] Fix Discord Rich Presence not updating. (#403) * Fix Discord Rich Presence not being updated in certain cases fix #402 * Qodana * (DiscordRPC) Do not trim assembly for now * Disable AUMID * Update NuGets + Submodules JSON 8.0.1 -> 8.0.2 GitInfo 3.3.3 ->3.3.4 https://github.com/devlooped/GitInfo/releases/tag/v3.3.4 * FIx DiscordRPC ``SetActivity`` second request check issue This caused a really rapid request from HomePage's CheckRunningGameInstance since it's requesting the same activity. Causing the RPC request flooded and makes DiscordRPC unresponsive. * Update NuGet and ``CoCreateInstance`` * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * Update NuGet * Fix missing namespace * Bump version and remove unused ``TrimmableAssembly`` attribute * Update Submodules * Add (EN) remark to agreement menu's policy title * Revert "FIx DiscordRPC ``SetActivity`` second request check issue" This reverts commit dbe2324. * Update submodules * Set ``AddElementToStackPanel`` to use ``Panel`` instead of ``StackPanel`` * Localize OOBE strings * Update submodules * (DiscordRPC) Allow trimming * Protect some types/namespaces from ILTrim * Code quality and fix build * Qodana code quality fix (attempt: 1) * Qodana code quality fix (attempt: 2) * Remove unused ``T1`` Generics on ``ProgressBase`` and Qodana fixes this is the third attempt :yaebruh: * Fix build issue :PaimonAngry_Milkman: * Remove nullable assignment ``??`` * Ignore ``MS-NET-LIBRARY-2019-06`` license check in Qodana * Bring back ``CheckDependencyLicenses`` * Revert Qodana config changes * Adding latency check refresh button + Shrink Language flyout height * Move OOBE from prototype folder * [skip ci] Qodana and Docs - Fix outdated action on Qodana CI - Ignore some licenses on license checker - Add commit info for CommunityToolkit.Labs * CI trigger * (Qodana) Revert using solution * Fix OOBE page nc area * Fix right-aligned ComboBox popup position * Fix build error * Fix text doesn't get wrapped by using Grid on entire container * Adjust vertical ``FlipView`` style and ``NewAccentButtonStyle`` * Revert ``IsDeferredScrollingEnabled`` on ``FlipView`` * Change ``LoadingMessageHelper.SetMessage`` behavior Also adding the docs. * (CodeQA) Wrap long codes Also suppress some NRE warnings * Adjust UI based on reviews * Set the Logo Text container size if the small size is applied * Fix animation getting stopped while it's not yet completed * Fix build error * Fix some non-empty news category has mascot appeared * [skip ci] Add Rider project icon * [skip ci] Add Jetbrains Toolbox project icon * Wait for CDN loading to complete before ending intro sequence --------- Co-authored-by: Ron Friedman <9833218+Cryotechnic@users.noreply.github.com> Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> Co-authored-by: Bagus Nur Listiyono <dzakibagus@gmail.com> Co-authored-by: Shatyuka <958182453@qq.com> Co-authored-by: Gabriel Lima <44784408+gablm@users.noreply.github.com> Co-authored-by: Bagus Nur Listiyono <28079733+bagusnl@users.noreply.github.com>
* [skip ci] (chore) Update versions * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * Fix parsing for ```LastPlayTime``` in the Steam Shortcuts Parser (#401) * [SteamShortcutsParser] Fixes parsing of ```LastPlayTime``` should fix #400 https://gist.github.com/gablm/2a79355026bde51ac4f516d347fa1cd0 has a basic explanation of the shortcuts.vdf format. Hope it finds its way to anyone trying to decipher this file in the near future. * Force parsing of 4 bytes for ```LastPlayTime``` and ```Appid``` there is a possibility of being a fix #400 * Fix redundancy Makes Qodana happy * [Feature] Pre-Launch and Post-Exit Commands Launching (#398) * Update CsWinRT This PR adds ability to run command before and after the game exits, values are saved to `CollapseSettings_Misc` registry on each region keys. Command outputs recorded in the console, and it WILL NOT be interactable from the console. Also supports running GUI applications. 2.0.6 -> 2.0.7 https://github.com/microsoft/CsWinRT/releases/tag/2.0.7.240207.1 * (GSP) Move all GSPs into its own folder Getting crowded up there on Pages main dir * (GLC) Introduce GameLaunchCommand Backend * Defer StarRail unnecesarry settings load on region load * Avoid unnecessary UniversalGameSettings call on GameRunningWatcher * (GLC) Introduce prototype in HSR GSP * (GLC) Fix title * (GLC) Backend Changes - Rename PostLaunch to PostExit to better reflect the function - Skip GLC if provided string is empty - Change GLC console tag color to light red - Adjust ErrorSender message - Make consoleWidth and barwidth available for private use - Move `GAME STOPPED` bar into GameRunningWatcher - Remove unused Window Restore inside ReadOutputLog (already available in GameRunningWatcher * (GLC) Localization! * (GLC) Frontends! This also fixes warnings about OneWay bindings (WMC1506) for Genshin and StarRail GSPs by implementing INotifyPropertyChanged in the Ext * (GLC) Fix main toggle margin and style * (GSP) Fix HSR Character Quality selector The enum is weird... * (GSP) HSR: Disable VSync when selecting 120FPS * Fix typos and CodeQA * (GLC) Sanitize command for escape Co-authored-by: Shatyuka <958182453@qq.com> * Remove CsWinRT as its not needed anymore Code generated is already on CoCreateInstance.cs i forgor * (GSP) HSR: Fix CharQual enum values - Also renamed the enum name to avoid confusion - Also clamped the values to avoid IndexOutOfRangeException Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> * [skip ci] (GSP) HSR: Adjust CharQ summary * (GLC) Honkai: Fix panel not collapsing when disabled --------- Co-authored-by: Shatyuka <958182453@qq.com> Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * [skip ci] Sync translation Translate en_US.json in fr_FR 100% reviewed source file: 'en_US.json' on 'fr_FR'. * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Increase playtime accuracy (#395) * Use DateTime to calculate playtime - Makes variable names more consistent - Alters the way of how playtime is calculated * Handle negative difference between dates - New dialog about this problem - Localization support for the dialog - Localization support for the playtime display * Avoid multiplying the same values twice * Remove unnecessary loop to update the display * Code Review changes - Wrap Timer into a using statement. - Reuse process found by GameBoost module * Revert some changes and addition of @neon-nyan simplified process finder code * (Discord RPC) Migrate to discord-rpc-csharp (#404) * (Discord RPC) Migrate to discord-rpc-csharp * (Discord RPC) Fix multi-thread issue caused by `CheckRunningGameInstance` --------- Co-authored-by: Bagus Nur Listiyono <dzakibagus@gmail.com> Co-authored-by: Ron Friedman <9833218+Cryotechnic@users.noreply.github.com> Co-authored-by: Shatyuka <958182453@qq.com> * [URL Protocol] Fix Discord Rich Presence not updating. (#403) * Fix Discord Rich Presence not being updated in certain cases fix #402 * Qodana * (DiscordRPC) Do not trim assembly for now * Disable AUMID * Update NuGets + Submodules JSON 8.0.1 -> 8.0.2 GitInfo 3.3.3 ->3.3.4 https://github.com/devlooped/GitInfo/releases/tag/v3.3.4 * FIx DiscordRPC ``SetActivity`` second request check issue This caused a really rapid request from HomePage's CheckRunningGameInstance since it's requesting the same activity. Causing the RPC request flooded and makes DiscordRPC unresponsive. * Update NuGet and ``CoCreateInstance`` * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Revert "FIx DiscordRPC ``SetActivity`` second request check issue" This reverts commit dbe2324. * Update submodules * (DiscordRPC) Allow trimming * Protect some types/namespaces from ILTrim * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * (CDN) Add GitLab mirror * [skip ci] Qodana and Docs - Fix outdated action on Qodana CI - Ignore some licenses on license checker - Add commit info for CommunityToolkit.Labs * [skip ci] (Qodana) Revert using solution * (CommunityTools) Add Enka.Network for HSR Glb Requested by @kujou-kju via Discord * [skip ci] (Qodana) Fix troublesome dependency check Ignore dependency that doesn't have its license attached into it * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Force no trim on CLSCTX and HRESULT Also fix formatting * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * (CodeQA) Remove unused StartPostInstallVerification * (CodeQA) Fix FieldModifier warnings * (CodeQA) App.xaml - Suppress invalid warnings - Remove redundant declarations - nulls * (CodeQA) CachesManagement * (CodeQA) Core submodule For future reference, some property in ConfigV2Store might give a warning about it being unused, either in the getter, setter, or the property itself. DO NOT REMOVE IT * (CodeQA) Game Settings Pages * (CodeQA) Classes pt. 1 Also updated Qodana config and add abbreviations list * UI Changes and Runtime Improvements (Part 1) (#406) * Initial commit * Update ``Hi3Helper.Http`` and usages * Update SevenZipExtractor Submodule * Reduce progress refresh interval to 33ms * Switch to ``GetResizedBitmapNew`` for OOBE BG Image * Adjustment for Honkai: Star Rail Delta Patch support * Fix Preload box displaying wrong message * [skip ci] Update README.md * Bump version * Localize Delta-Patch Pre-Req. Dialog * Update Submodules * Fix build error due to Hi3Helper.Http changes * [skip ci] Sync translation Translate en_US.json in id_ID 100% reviewed source file: 'en_US.json' on 'id_ID'. * Update submodule EncTool * Update submodule Fixed SR IFix "empty" issue * Support GI `Dynamic Character Resolution` * [Steam shortcuts] Small fixes (#386) - Fixes folders not being found if the steamID ended with an 0. - Adds/improves some logging when searching for valid userdata folders - Changes target exe/folder to the stub executable/folder * Fix broken steamID check and better folder logging * Change Steam executable path to stub * Fix formatting issue and playtime not updating when using protocols * Copy Game Icon to Steam grid folder * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * (HSR GSP) Adjust Model registry * Enable Steam overlay + Note about usage (#391) * Fix broken steamID check and better folder logging * Change Steam executable path to stub * Fix formatting issue and playtime not updating when using protocols * Copy Game Icon to Steam grid folder * Enable AllowOverlay * Note about overlay use. * Change default values for AllowOverlay and AllowDesktopConfig * Move logger in TryDownloadToCompletenessAsync up * [skip ci] Fix code formatting RegionManagement.TryDownloadToCompletenessAsync * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Fix ``StartDeltaPatchPreReqDownload`` sequence * Fix cancellation issue on single session download not working * Reduce refresh interval to 33ms * [HSR] Attempt on fixing unused file not getting deleted * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Recalculate non-client area size after changing window size * (Discord RPC) Catch SEHException on Dispose * Merge branch 'main' of https://github.com/CollapseLauncher/Collapse * Installation Management and HSR Repair Improvements Hi3Helper.Http - Avoid globally disposed cancellation token - Fix single session download doesn't receive cancellation Collapse Launcher (Installation Management) - Fix intermitten cancellation issue due to Hi3Helper.Http threading and disposal issues - Removes unnecessary override of Flush() code on HonkaiInstall class - Revert back the refresh interval to 100ms Collapse Launcher (Honkai: Star Rail - Repair) - Fix duplicate pkg_version entries causing the file assumed as an unused file - Fix the streaming file still being used if the newest one from persistent folder exists - Make the FileStream assignment for FileType: Blocks, Audio and Video to use FileShare.Read - Ignore file size check while using Fast Check mode on Repair - [NEW] Adding support for reading multiple installed voice languages on repair [NEW] Collapse Launcher (Honkai: Star Rail - Installation Management & Delta Patch support) - Adding support for updating additional audio packages if more than one voice languages are installed - Delta-patch mechanism is now aware to download the required files before doing integrity check and patching process - You might be noticed if you need to download additional files, including delta update for voice language pack - Reduce overhead on assigning FilePropertiesRemote class by caching the CRC (Hash) properties Note: This commit is worth almost 21 hours of debugging and code writing :terismash: * Fix missing NuGet * Fix static ``Enable/DisableNonClientArea()`` * Fix carousel doesn't show if the MenuPanels.articlePanel is null * Force GC after loading and cropping the background image * Relocate image files * Changes on News Carousel - Remove unused margin binding - Use static margin on "No news" element - Fix derpy typo on checking null * First iteration of OOBE Navigation - It's now only the transitional animation for icon and title text 🗿 * Add IAssetProperty to list Cache and Repair entries * Replace old CommunityToolkit with the new ones Now the Markdown and DataGrid component is being provided by the new CommunityToolkit (8.0.x), replacing the unmaintained one (7.1.3) * Use compiled RegEx on ``AppActivation`` argument splitting * Adding more local changes - Renaming DataTable namespace to CommunityToolkit.WinUI.Controls.Labs.* - Move GetResizedBitmapNew, Stream2BitmapImage and Stream2Bitmap static method from MainPage to ImageLoaderHelper - Adding Recommended CDN Selection based on lowest latency - Adding new Loading Message ribbon design - Adding AnimationHelper extensions to enable explicit and implicit animation triggers - Adding Intro sequence on OOBE - Fixed ContentDialogCollapse theme inconsistencies while switching from Light to Dark Theme or Vice Versa in realtime - Fixed Glyph Icon on ContentDialogCollapse doesn't show while using Warning, Error and Success theme - Adding new AppImagesFolder in LauncherConfig * Update NuGet * Adjust Theme Color * Fix ``NullReferenceException`` issue on retrying other CDN * Use the new ``LoadingMessageHelper`` widely * Remove unused folder * Make Loading Msg separator invisible if title or subtitle is empty * Reorder ContentDialog and TrayIcon XAML * Remove unused ``RotationTransition`` on ``LoadingStatusGrid`` * Use hide offset for ``LoadingStatusGrid`` initially * Update NuGet * Fix Titlebar's Close button not able to get focused + Also fixing where the old titlebar area from MainPage would still takeover after it leaves * Fix the LoadingFrame not being able to get hidden early * Reenable StartUpMenu's MainUI transition * Fix ``GetElementCornerRadius`` not returning 8px Radius on Normal type * Startup Game Description style adjustment * Fix Loading Action style and not showing bug * Return ``IsInitializationError=true`` on ``TryGetURLStatus`` to avoid crash * Adding cancellation action on ``Recommended CDN Check`` routine * Make ``ApplyAgreementButton`` rounded * Explicitly hide L:oading action button if ``HideLoadingFrame`` is called * Fix crash on applying light theme on startup * Adding + Updating necessary submodules to update with upstream * [skip ci] (chore) Update versions * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * Fix parsing for ```LastPlayTime``` in the Steam Shortcuts Parser (#401) * [SteamShortcutsParser] Fixes parsing of ```LastPlayTime``` should fix #400 https://gist.github.com/gablm/2a79355026bde51ac4f516d347fa1cd0 has a basic explanation of the shortcuts.vdf format. Hope it finds its way to anyone trying to decipher this file in the near future. * Force parsing of 4 bytes for ```LastPlayTime``` and ```Appid``` there is a possibility of being a fix #400 * Fix redundancy Makes Qodana happy * [Feature] Pre-Launch and Post-Exit Commands Launching (#398) * Update CsWinRT This PR adds ability to run command before and after the game exits, values are saved to `CollapseSettings_Misc` registry on each region keys. Command outputs recorded in the console, and it WILL NOT be interactable from the console. Also supports running GUI applications. 2.0.6 -> 2.0.7 https://github.com/microsoft/CsWinRT/releases/tag/2.0.7.240207.1 * (GSP) Move all GSPs into its own folder Getting crowded up there on Pages main dir * (GLC) Introduce GameLaunchCommand Backend * Defer StarRail unnecesarry settings load on region load * Avoid unnecessary UniversalGameSettings call on GameRunningWatcher * (GLC) Introduce prototype in HSR GSP * (GLC) Fix title * (GLC) Backend Changes - Rename PostLaunch to PostExit to better reflect the function - Skip GLC if provided string is empty - Change GLC console tag color to light red - Adjust ErrorSender message - Make consoleWidth and barwidth available for private use - Move `GAME STOPPED` bar into GameRunningWatcher - Remove unused Window Restore inside ReadOutputLog (already available in GameRunningWatcher * (GLC) Localization! * (GLC) Frontends! This also fixes warnings about OneWay bindings (WMC1506) for Genshin and StarRail GSPs by implementing INotifyPropertyChanged in the Ext * (GLC) Fix main toggle margin and style * (GSP) Fix HSR Character Quality selector The enum is weird... * (GSP) HSR: Disable VSync when selecting 120FPS * Fix typos and CodeQA * (GLC) Sanitize command for escape Co-authored-by: Shatyuka <958182453@qq.com> * Remove CsWinRT as its not needed anymore Code generated is already on CoCreateInstance.cs i forgor * (GSP) HSR: Fix CharQual enum values - Also renamed the enum name to avoid confusion - Also clamped the values to avoid IndexOutOfRangeException Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> * [skip ci] (GSP) HSR: Adjust CharQ summary * (GLC) Honkai: Fix panel not collapsing when disabled --------- Co-authored-by: Shatyuka <958182453@qq.com> Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Increase playtime accuracy (#395) * Use DateTime to calculate playtime - Makes variable names more consistent - Alters the way of how playtime is calculated * Handle negative difference between dates - New dialog about this problem - Localization support for the dialog - Localization support for the playtime display * Avoid multiplying the same values twice * Remove unnecessary loop to update the display * Code Review changes - Wrap Timer into a using statement. - Reuse process found by GameBoost module * Revert some changes and addition of @neon-nyan simplified process finder code * (Discord RPC) Migrate to discord-rpc-csharp (#404) * (Discord RPC) Migrate to discord-rpc-csharp * (Discord RPC) Fix multi-thread issue caused by `CheckRunningGameInstance` --------- Co-authored-by: Bagus Nur Listiyono <dzakibagus@gmail.com> Co-authored-by: Ron Friedman <9833218+Cryotechnic@users.noreply.github.com> Co-authored-by: Shatyuka <958182453@qq.com> * [URL Protocol] Fix Discord Rich Presence not updating. (#403) * Fix Discord Rich Presence not being updated in certain cases fix #402 * Qodana * (DiscordRPC) Do not trim assembly for now * Disable AUMID * Update NuGets + Submodules JSON 8.0.1 -> 8.0.2 GitInfo 3.3.3 ->3.3.4 https://github.com/devlooped/GitInfo/releases/tag/v3.3.4 * FIx DiscordRPC ``SetActivity`` second request check issue This caused a really rapid request from HomePage's CheckRunningGameInstance since it's requesting the same activity. Causing the RPC request flooded and makes DiscordRPC unresponsive. * Update NuGet and ``CoCreateInstance`` * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * Update NuGet * Fix missing namespace * Bump version and remove unused ``TrimmableAssembly`` attribute * Update Submodules * Add (EN) remark to agreement menu's policy title * Revert "FIx DiscordRPC ``SetActivity`` second request check issue" This reverts commit dbe2324. * Update submodules * Set ``AddElementToStackPanel`` to use ``Panel`` instead of ``StackPanel`` * Localize OOBE strings * Update submodules * (DiscordRPC) Allow trimming * Protect some types/namespaces from ILTrim * Code quality and fix build * Qodana code quality fix (attempt: 1) * Qodana code quality fix (attempt: 2) * Remove unused ``T1`` Generics on ``ProgressBase`` and Qodana fixes this is the third attempt :yaebruh: * Fix build issue :PaimonAngry_Milkman: * Remove nullable assignment ``??`` * Ignore ``MS-NET-LIBRARY-2019-06`` license check in Qodana * Bring back ``CheckDependencyLicenses`` * Revert Qodana config changes * Adding latency check refresh button + Shrink Language flyout height * Move OOBE from prototype folder * [skip ci] Qodana and Docs - Fix outdated action on Qodana CI - Ignore some licenses on license checker - Add commit info for CommunityToolkit.Labs * CI trigger * (Qodana) Revert using solution * Fix OOBE page nc area * Fix right-aligned ComboBox popup position * Fix build error * Fix text doesn't get wrapped by using Grid on entire container * Adjust vertical ``FlipView`` style and ``NewAccentButtonStyle`` * Revert ``IsDeferredScrollingEnabled`` on ``FlipView`` * Change ``LoadingMessageHelper.SetMessage`` behavior Also adding the docs. * (CodeQA) Wrap long codes Also suppress some NRE warnings * Adjust UI based on reviews * Set the Logo Text container size if the small size is applied * Fix animation getting stopped while it's not yet completed * Fix build error * Fix some non-empty news category has mascot appeared * [skip ci] Add Rider project icon * [skip ci] Add Jetbrains Toolbox project icon * Wait for CDN loading to complete before ending intro sequence --------- Co-authored-by: Ron Friedman <9833218+Cryotechnic@users.noreply.github.com> Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> Co-authored-by: Bagus Nur Listiyono <dzakibagus@gmail.com> Co-authored-by: Shatyuka <958182453@qq.com> Co-authored-by: Gabriel Lima <44784408+gablm@users.noreply.github.com> Co-authored-by: Bagus Nur Listiyono <28079733+bagusnl@users.noreply.github.com> * Localize image cropper window * (CodeQA) Classes pt. 2 * (CodeQA) Classes pt. 3 pls check ;-; * (CodeQA) Xaml Styler * [skip ci] Sync translation Translate en_US.json in ja_JP 100% reviewed source file: 'en_US.json' on 'ja_JP'. * [skip ci] Sync translation Translate en_US.json in es_419 100% reviewed source file: 'en_US.json' on 'es_419'. * Add ``TryGetAbsoluteToRelativeCDNURL`` to translate absolute CDN URL paths * [skip ci] Sync translation Translate en_US.json in zh_CN 100% reviewed source file: 'en_US.json' on 'zh_CN'. * Adding fix for Senadina Delta-patch + Update Submodule * [skip ci] Sync translation Translate en_US.json in de_DE [Manual Sync] 75% of minimum 70% reviewed source file: 'en_US.json' on 'de_DE'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in zh_TW [Manual Sync] 77% of minimum 70% reviewed source file: 'en_US.json' on 'zh_TW'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in ko_KR [Manual Sync] 78% of minimum 70% reviewed source file: 'en_US.json' on 'ko_KR'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in ru_RU [Manual Sync] 95% of minimum 70% reviewed source file: 'en_US.json' on 'ru_RU'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in pt_PT [Manual Sync] 92% of minimum 70% reviewed source file: 'en_US.json' on 'pt_PT'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in id_ID [Manual Sync] 94% of minimum 70% reviewed source file: 'en_US.json' on 'id_ID'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in vi_VN [Manual Sync] 84% of minimum 70% reviewed source file: 'en_US.json' on 'vi_VN'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in th_TH [Manual Sync] 82% of minimum 70% reviewed source file: 'en_US.json' on 'th_TH'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Sync translation Translate en_US.json in uk_UA [Manual Sync] 100% reviewed source file: 'en_US.json' on 'uk_UA'. * [skip ci] Sync translation Translate en_US.json in fr_FR [Manual Sync] 95% of minimum 70% reviewed source file: 'en_US.json' on 'fr_FR'. Sync of partially translated files: untranslated content is included with an empty translation or source language content depending on file format * [skip ci] Update SECURITY.md * Senadina Repair/Delta/Cache Compatibility Fix by @neon-nyan (#408) * Add ``CastAs<T>()`` extension to ``IGameVersionCheck`` * Adding initial adjustment * Implement Identifier getter * Add temporary fix for Delta-patch * Adjust changes based on Senadina changes + We are now using our backend service to provide information needed for repair process. * Remove test codes * Fix unexpected size and wrong file selected on CG * ISTG, SHAAAPPHHH + Fix corresponding path for the language based CG * Use new OOBE UI widely and fix some issue * Ignore ``FBData`` on cache check * (Qodana) Ignore "ThisAssembly.Constants" license check Why does it suddenly lost its license file? i dunno * (CodeQA) Fix problems in ProgressBase and HonkaiRepair::Fetch --------- Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> --------- Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com> Co-authored-by: Gabriel Lima <44784408+gablm@users.noreply.github.com> Co-authored-by: Shatyuka <958182453@qq.com> Co-authored-by: Kemal Setya Adhi <dev.kemalsetyaa@gmail.com> Co-authored-by: Ron Friedman <9833218+Cryotechnic@users.noreply.github.com>
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