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concept_bridge v1.0.0
First Concept Bridge release.
Added
- Framework, inventory and provider adapters for FiveM, including OX, QBCore,
Qbox and ESX integrations. - Seatbelt, voice and weapon data used by Concept HUD, plus the dialogue UI.
Framework.GetIsPlayerDown(src)on the server andFramework.GetIsPlayerDown()
on the client. It includes death and last stand;GetIsPlayerDeadretains its
existing behavior.Inventory.SavePlayerInventory(src)for qb-inventory, ps-inventory and
jpr-inventory. Other providers returnfalse, 'unsupported'; provider failures
returnfalse, 'provider_error'.
Fixed
- Return the shells library table so the bridge starts correctly with ox_lib's
module loader. Invalid module results are logged and skipped during startup. - Bind housing notifications to their sender, validate property identifiers and
active adapters, normalize exits, and recognize qb-apartments correctly. - Authorize fallback shop opening and checkout using server character, position,
routing bucket and group grades. Reject invalid quantities and accounts and
reserve finite stock before payment. - Restore stock and refund payment when shop delivery fails. Retain unresolved
payment and refund records across restarts to avoid duplicate refunds. - Allow configured free items through the fallback shop quantity menu.
Dependencies
- Use ox_lib directly for callbacks, loading, locales, points, zones, raycasts,
vehicle properties, tables, printing, IDs and scaleforms. - Use oxmysql directly for database access. Provider adapters and bridge-specific
world and animation extensions remain available.
Distribution
- Includes the prebuilt UI, complete editable Lua and UI source, build tooling
and locked dependencies in the downloadable resource ZIP. - Preserves GPLv3 licensing and upstream attribution in
ORIGIN.Md. - Release notes are manually maintained in this changelog.