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PEX Alpha Build
Pre-release
Pre-release
Alpha build of the alpha branch for testing before it is merged into master.
From commit: d6615b1
Built on: 2026-10-15 19:56 UTC, release profile (fat LTO)
Only one binary: x86-64 Linux, glibc 2.35 or newer (Ubuntu 22.04+, Debian 12+). For other platforms use the nightly or canary build.
Changes since master
- feat(config): configure the tick metrics in pumpkin.toml
- fix(entity): match vanilla fish flop, squid idle stop and chicken egg pitch
- fix(entity): queue the skeleton weapon reassessment for the next tick
- refactor(entity): match FishingHook.tick's hooked and gravity checks
- fix(entity): save the chest boat inventory and loot table like the minecart
- fix(entity): discard mobs that are not allowed in peaceful
- perf(world): keep indexed palette storage until the palette shrinks to 8
- fix(world): test the nibble palette layout and warn once per section
- fix(world): retry failed region writes on every save and free their sectors
- fix(world): refuse a chunk whose sector count overflows the region header
- fix(world): run overdue scheduled ticks once an inactive chunk ticks again
- refactor(block): encode the eyeblossom trail particle through the protocol
- fix(block): compare hopper ticked game time when chaining cooldowns
- fix(protocol): apply the merchant offer out-of-stock flag when decoding
- fix(item): merge a bundle insert into any matching stack
- chore(repo): point the README, CI and Dockerfile at PEX
- fix(entity): drop the lead when a leashed mob dies
- fix(entity): only consume items with a consumable component when their use ends
- fix(world): reject a region chunk header cut off by the end of the file