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Description
Recently while having Claude edit scripts I've been running into this issue sequence:
- Claude tries editing a script
- An error message pops up in Unity console (See example image below)
- Something goes wrong so Claude automatically tries editing the script again
- Still doesnt work so Claude tries recreating the entire script
- Fails again and the script gets deleted and Claude says that the script got corrupted
Claude can still successfully:
- Read scripts
- Create new scripts
- Provide you the code changes it was trying to implement for a human to manually update a script with
Console Error Example Image:

Claude of course blames the MCP. What do you guys think? Is this a limitation of the MCP or is there some sort of "MCP Update" that I need?
If additional information/testing is needed let me know.
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