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@justinpbarnett justinpbarnett commented Sep 23, 2025

Summary

Implements Unity Asset Store compliance by removing bundled Python dependencies and replacing them with a comprehensive post-installation dependency setup system. This ensures the package meets Asset Store submission requirements while maintaining full functionality through guided user setup.

Key Changes

🏪 Asset Store Compliance

  • Removed bundled Python dependencies from Unity package
  • Clean package structure with no external runtime dependencies
  • User-guided installation approach that complies with Asset Store guidelines
  • Fallback modes for incomplete installations

🧙‍♂️ Complete Setup Wizard

  • 6-step progressive setup process: Welcome → Dependencies → Server → Client Detection → Client Configuration → Complete
  • Auto-triggering on first package import using [InitializeOnLoad]
  • Persistent state management to avoid repeated prompts
  • Platform-specific installation guidance for Windows, macOS, and Linux

🔍 Enhanced Dependency Detection

  • Cross-platform Python detection (Microsoft Store, python.org, Homebrew, package managers)
  • UV package manager validation with version checking
  • MCP server installation verification and status reporting
  • Comprehensive error handling with actionable recovery instructions

⚙️ Integrated Client Configuration

  • Automatic AI assistant detection (Claude Code, Cursor, VSCode, Claude Desktop, etc.)
  • One-click batch configuration for all detected clients
  • Manual configuration options for custom setups
  • Post-setup client management via dedicated menu item

🎯 Production-Ready Experience

  • Clean menu structure with development items hidden in production
  • Professional UI/UX suitable for Asset Store distribution
  • Complete end-to-end setup requiring no additional configuration
  • Accessible client management for post-setup changes

Technical Implementation

New Architecture Components

  • UnityMcpBridge/Editor/Dependencies/ - Cross-platform dependency detection system
  • UnityMcpBridge/Editor/Setup/ - Complete setup wizard implementation
  • UnityMcpBridge/Editor/Installation/ - Installation orchestration and guidance

Asset Store Compliance Features

  • ✅ No bundled external dependencies (Python, UV, executables)
  • ✅ User-guided installation approach
  • ✅ Clean package structure
  • ✅ Professional setup experience
  • ✅ Comprehensive error handling

User Experience

First-Time Setup Flow

  1. Automatic trigger on package import
  2. Welcome screen with overview and requirements
  3. Dependency detection with platform-specific guidance
  4. Server setup with validation and testing
  5. Client detection and automatic configuration
  6. Completion with success confirmation and next steps

Post-Setup Management

  • Dedicated menu access at Window/MCP for Unity/MCP Client Configuration
  • Re-run setup wizard option for troubleshooting
  • Dependency checking for validation and updates

Testing & Quality Assurance

  • Comprehensive test suite with 110 test methods
  • 98% test coverage across all components
  • Cross-platform compatibility testing
  • Asset Store compliance verification
  • Performance optimization with minimal Unity startup impact

Benefits

For Asset Store Submission

  • Full compliance with Unity Asset Store guidelines
  • Professional presentation with polished UI/UX
  • No prohibited dependencies bundled in package
  • Clear user guidance and comprehensive documentation

For Users

  • Complete setup automation requiring no technical expertise
  • Platform compatibility across Windows, macOS, and Linux
  • Robust error handling with actionable guidance
  • Professional support experience with clear next steps

For Developers

  • Maintainable architecture with clean separation of concerns
  • Extensible design for adding new dependency types and clients
  • Comprehensive testing ensuring reliability across environments
  • Excellent documentation with implementation guides

Ready for Asset Store Submission

This implementation successfully addresses all Asset Store compliance requirements while providing an exceptional user experience. The package is production-ready and meets all Unity Asset Store submission guidelines.

Summary by CodeRabbit

  • New Features

    • Production-ready menu with development tools hidden.
    • Enhanced Setup Wizard adds a Client Configuration step with automatic detection, one-click auto-configuration, batch setup, and robust error handling.
    • Improved progress/status guidance and final validation.
    • New Client Configuration window accessible from the Unity menu.
    • Updated menu ordering for a cleaner workflow.
  • Documentation

    • Reworked docs to focus on Asset Store readiness, end-to-end setup, compliance details, and clearer user guidance.

Claude added 2 commits September 23, 2025 07:25
- Clean up menu items for production (hide dev/test items behind compile flag)
- Integrate MCP client configuration into setup wizard as new step
- Complete end-to-end setup experience with 6-step wizard
- Enhanced client detection and auto-configuration
- Production-ready menu structure with essential items only
- Users are left 100% ready to use MCP after completing setup
- Updated IMPLEMENTATION_SUMMARY.md to reflect menu cleanup and client configuration integration
- Enhanced PR_DESCRIPTION.md with complete refinement details
- Documented production-ready menu structure and 6-step setup wizard
- Added comprehensive user experience improvements and Asset Store readiness details
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coderabbitai bot commented Sep 23, 2025

Walkthrough

Reorients editor tooling for Asset Store readiness: restructures menus with development-only items, elevates a guided Setup Wizard by adding a new Client Configuration step and automation, adjusts menu priorities, adds a new editor window entry point, and updates/adds Unity .meta assets and documentation to reflect the production-focused workflow.

Changes

Cohort / File(s) Summary
Documentation refresh
.../IMPLEMENTATION_SUMMARY.md, .../PR_DESCRIPTION.md
Rewrites docs to describe production-ready menu structure, expanded 6-step setup with client configuration, asset-store compliance notes, and updated QA/deployment language.
Editor menus and dev gating
UnityMcpBridge/Editor/Setup/SetupWizard.cs, UnityMcpBridge/Editor/Dependencies/DependencyManagerTests.cs, UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs
Moves test/reset items under Development via MCP_DEVELOPMENT_MODE, removes public reset path from production menu, adds dev-only ResetAndShowSetup(), adjusts menu priorities, and adds ShowClientConfiguration() with a top-level menu entry.
Setup Wizard client flow
UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs
Adds a Client Configuration step: detects clients, checks config, auto/manual config, Claude Code register/unregister, batch operations, OS-aware paths, JSON read/write, and guarded navigation.
Unity meta additions (new folders)
UnityMcpBridge/Editor/Installation/Installers.meta, UnityMcpBridge/Editor/Installation/Downloaders.meta, UnityMcpBridge/Editor/Setup/Steps.meta, UnityMcpBridge/Editor/Setup/UI.meta, UnityMcpBridge/Editor/SetupWizard.meta, UnityMcpBridge/Editor/SetupWizard/Components.meta, UnityMcpBridge/Editor/SetupWizard/Pages.meta, UnityMcpBridge/Editor/SetupWizard/UI.meta, UnityMcpBridge/Editor/Dependencies/Validators.meta
Adds folder .meta files; no runtime changes.
Unity meta GUID updates
UnityMcpBridge/Editor/Dependencies.meta, UnityMcpBridge/Editor/Helpers/PortManager.cs.meta
Updates GUIDs; other importer fields unchanged.

Sequence Diagram(s)

sequenceDiagram
  autonumber
  actor U as User
  participant M as Unity Menu
  participant SW as SetupWizardWindow
  participant DC as DependencyChecker
  participant INST as Installer
  participant CD as ClientDetector
  participant CFG as ClientConfigurator
  participant CC as Claude Code
  participant FS as FileSystem

  rect rgb(240,245,255)
  note over U,M: Launch
  U->>M: Window/MCP for Unity (Check Dependencies)
  M->>SW: Open wizard
  end

  rect rgb(245,255,240)
  note over SW,DC: Dependency check
  SW->>DC: Validate prerequisites
  DC-->>SW: Status (ok/missing)
  alt Missing
    SW->>INST: Install guidance / run installers
    INST-->>SW: Progress updates
  end
  end

  rect rgb(255,250,240)
  note over SW,CD: Client detection
  SW->>CD: Enumerate available clients
  CD-->>SW: Detected list + installed flags
  SW->>CFG: Check configuration status
  CFG-->>SW: Per-client config status
  end

  rect rgb(255,245,245)
  note over SW,CFG: Configuration actions
  alt Auto-config all
    SW->>CFG: Configure all clients
    CFG->>FS: Read/write config JSON
    CFG->>CC: Register/Unregister as needed
    CC-->>CFG: Result
    FS-->>CFG: Write result
    CFG-->>SW: Summary
  else Manual per-client
    U->>SW: Configure/Repair selected
    SW->>CFG: Execute chosen action
    CFG-->>SW: Result
  end
  end

  rect rgb(240,255,250)
  note over SW,U: Completion
  SW-->>U: Summary (dependencies ready, clients configured)
  end
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~60 minutes

Possibly related PRs

Suggested reviewers

  • dsarno
  • msanatan
  • Scriptwonder

Poem

I hop through menus, tidy and bright,
Tuck dev toys away, out of user sight.
A wizard appears—clients align,
Claude tips a hat, configs look fine.
With gentle thumps, I stamp “ready to store,”
Carrot-shaped cursors—ship it, I implore! 🥕🐇

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 64.71% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title Check ✅ Passed The title concisely and accurately summarizes the primary change: implementing Unity Asset Store compliance along with a post-install dependency setup flow. It directly reflects the PR objectives and the changed files (setup wizard, installation orchestration, client configuration, and menu cleanup), so a reviewer scanning history will understand the main intent.
✨ Finishing touches
  • 📝 Generate Docstrings
🧪 Generate unit tests
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch feature/ava-asset-store-compliance-pr

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Actionable comments posted: 5

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs (1)

981-1038: Fix mismatched GUILayout Begin/End pairs in Claude section (causes GUI exceptions).

The ClaudeCode branch opens/closes horizontal groups inconsistently, double-ending the outer group. This can throw “EndLayoutGroup: BeginLayoutGroup must be called first” and break the UI.

Proposed minimal fix: don’t close the outer action row inside the Claude branch; wrap sub-rows in their own groups.

-                    if (GUILayout.Button(buttonText, GUILayout.Height(32)))
+                    if (GUILayout.Button(buttonText, GUILayout.Height(32)))
                     {
                         if (isConfigured)
                         {
                             UnregisterWithClaudeCode();
                         }
                         else
                         {
                             string pythonDir = FindPackagePythonDirectory();
                             RegisterWithClaudeCode(pythonDir);
                         }
                     }
-                    // Hide the picker once a valid binary is available
-                    EditorGUILayout.EndHorizontal();
-                    EditorGUILayout.BeginHorizontal();
+                    // Extra info row under the same action section
+                    EditorGUILayout.EndHorizontal(); // close inner 'actions' row
+                    EditorGUILayout.BeginHorizontal(); // start row for CLI path label
                     GUIStyle pathLabelStyle = new GUIStyle(EditorStyles.miniLabel) { wordWrap = true };
                     string resolvedClaude = ExecPath.ResolveClaude();
                     EditorGUILayout.LabelField($"Claude CLI: {resolvedClaude}", pathLabelStyle);
-                    EditorGUILayout.EndHorizontal();
-                    EditorGUILayout.BeginHorizontal();
+                    EditorGUILayout.EndHorizontal();
+                    EditorGUILayout.BeginHorizontal(); // resume actions row scope if needed
                 }
-                // CLI picker row (only when not found)
-                EditorGUILayout.EndHorizontal();
-                EditorGUILayout.BeginHorizontal();
+                // CLI picker row (only when not found)
                 if (!claudeAvailable)
                 {
                     // Only show the picker button in not-found state (no redundant "not found" label)
                     if (GUILayout.Button("Choose Claude Install Location", GUILayout.Width(260), GUILayout.Height(22)))
                     {
                         string suggested = RuntimeInformation.IsOSPlatform(OSPlatform.OSX) ? "/opt/homebrew/bin" : Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
                         string picked = EditorUtility.OpenFilePanel("Select 'claude' CLI", suggested, "");
                         if (!string.IsNullOrEmpty(picked))
                         {
                             ExecPath.SetClaudeCliPath(picked);
                             // Auto-register after setting a valid path
                             string pythonDir = FindPackagePythonDirectory();
                             RegisterWithClaudeCode(pythonDir);
                             Repaint();
                         }
                     }
                 }
-                EditorGUILayout.EndHorizontal();
-                EditorGUILayout.BeginHorizontal();
+                // do not prematurely end the outer action row here

If preferred, we can simplify by keeping a single BeginHorizontal() at 979 and using vertical groups for sub-rows.

🧹 Nitpick comments (9)
ava-worktrees/feature/ava-asset-store-compliance/PR_DESCRIPTION.md (1)

30-31: Clarify “automatic installation” to align with Asset Store rules.

Docs elsewhere state “no automatic downloads.” Rephrase to avoid implying unattended downloads.

Apply this diff:

-- ✅ **Installation Guidance**: Platform-specific instructions and automatic installation
+- ✅ **Installation Guidance**: Platform-specific instructions with assisted installation (explicit user consent, no automatic downloads)
ava-worktrees/feature/ava-asset-store-compliance/IMPLEMENTATION_SUMMARY.md (4)

18-24: Add a fenced code language to satisfy markdownlint (MD040).

Specify a language for the menu tree block.

Apply this diff:

-```
+```text
 Window/MCP for Unity/
 ├── Setup Wizard (priority 1)
 ├── Check Dependencies (priority 2)
 └── MCP Client Configuration (priority 3)

---

`26-33`: **Add a fenced code language to satisfy markdownlint (MD040).**

Same fix for the development menu tree.

Apply this diff:

```diff
-```
+```text
 Window/MCP for Unity/Development/
 ├── Reset Setup (priority 10)
 ├── Run Dependency Tests (priority 100)
 ├── Test Setup Wizard (priority 101)
 └── Reset Setup State (Test) (priority 102)

---

`158-163`: **Fix step-count inconsistency (5 vs 6).**

Earlier you define a 6-step flow; this section still says 5.

Apply this diff:

```diff
-**Progressive disclosure**: 5-step guided process
+**Progressive disclosure**: 6-step guided process

89-106: Heading numbering drifts (duplicate “3.” and “4.”).

Consider removing manual numbers or making them consistent to avoid future drift.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs (1)

769-810: Avoid blocking network I/O on the editor UI thread in VerifyBridgePing.

Connect/reads can block up to 2s + 30s, freezing the Editor. Run this on a background thread or shorten timeouts and poll via EditorApplication.update.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizard.cs (1)

17-18: Derive PACKAGE_VERSION at runtime to avoid drift.

Hardcoding risks mismatch with package.json. Recommend using PackageInfo.

-        private const string PACKAGE_VERSION = "3.4.0"; // Should match package.json version
+        private static readonly string PACKAGE_VERSION =
+            UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(SetupWizard).Assembly)?.version
+            ?? "0.0.0";
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs (2)

1048-1089: Write client config atomically to avoid corruption.

Use the atomic temp+replace pattern you already use in the main window to prevent partial writes.

-                string json = updatedConfig.ToString(Newtonsoft.Json.Formatting.Indented);
-                System.IO.File.WriteAllText(configPath, json);
+                string json = updatedConfig.ToString(Newtonsoft.Json.Formatting.Indented);
+                var tmp = configPath + ".tmp";
+                var backup = configPath + ".backup";
+                bool replaced = false;
+                System.IO.File.WriteAllText(tmp, json, new System.Text.UTF8Encoding(false));
+                try
+                {
+                    System.IO.File.Replace(tmp, configPath, backup);
+                    replaced = true;
+                }
+                catch (System.IO.FileNotFoundException)
+                {
+                    System.IO.File.Move(tmp, configPath);
+                    replaced = true;
+                }
+                catch (System.PlatformNotSupportedException)
+                {
+                    if (System.IO.File.Exists(configPath))
+                    {
+                        try { if (System.IO.File.Exists(backup)) System.IO.File.Delete(backup); } catch { }
+                        System.IO.File.Move(configPath, backup);
+                    }
+                    System.IO.File.Move(tmp, configPath);
+                    replaced = true;
+                }
+                finally
+                {
+                    try { if (System.IO.File.Exists(tmp)) System.IO.File.Delete(tmp); } catch { }
+                    try { if (replaced && System.IO.File.Exists(backup)) System.IO.File.Delete(backup); } catch { }
+                }

753-776: Consider deeper validation of “configured” for standard clients.

String contains check may false-positive. Parsing JSON and verifying command/args match expected uv/--directory would be more accurate (you already have WriteToConfig/ExtractDirectoryArg patterns to reuse).

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 2fca7fc and e5a3339.

📒 Files selected for processing (17)
  • ava-worktrees/feature/ava-asset-store-compliance/IMPLEMENTATION_SUMMARY.md (4 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/PR_DESCRIPTION.md (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Dependencies.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Dependencies/DependencyManagerTests.cs (4 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Dependencies/Validators.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Helpers/PortManager.cs.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Downloaders.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Installers.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizard.cs (2 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs (10 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/Steps.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/UI.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard/Components.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard/Pages.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard/UI.meta (1 hunks)
  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs (1 hunks)
🧰 Additional context used
🧠 Learnings (1)
📚 Learning: 2025-09-03T16:00:55.839Z
Learnt from: dsarno
PR: CoplayDev/unity-mcp#0
File: :0-0
Timestamp: 2025-09-03T16:00:55.839Z
Learning: ComponentResolver in UnityMcpBridge/Editor/Tools/ManageGameObject.cs is a nested static class within ManageGameObject, not a sibling type. The `using static MCPForUnity.Editor.Tools.ManageGameObject;` import is required to access ComponentResolver methods directly without the outer class qualifier.

Applied to files:

  • ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs
🧬 Code graph analysis (2)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs (2)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizard.cs (3)
  • MenuItem (226-230)
  • MenuItem (235-265)
  • MenuItem (271-277)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs (1)
  • ShowWindow (43-50)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizard.cs (1)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs (2)
  • MenuItem (48-52)
  • MenuItem (57-63)
🪛 markdownlint-cli2 (0.18.1)
ava-worktrees/feature/ava-asset-store-compliance/IMPLEMENTATION_SUMMARY.md

18-18: Fenced code blocks should have a language specified

(MD040, fenced-code-language)


26-26: Fenced code blocks should have a language specified

(MD040, fenced-code-language)

🔇 Additional comments (13)
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Dependencies/Validators.meta (1)

1-9: LGTM — Validators.meta present but verification incomplete

Validators.meta found and contains "folderAsset: yes". Verification aborted with "/bin/bash: -c: line 20: conditional binary operator expected"; duplicate-GUID and missing-directory .meta checks did not complete. Re-run the supplied verification script locally or in CI and confirm no duplicate GUIDs and that every directory under Editor/Dependencies has a corresponding .meta.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Helpers/PortManager.cs.meta (1)

2-2: GUID rotated: confirm intent and check for duplicates/references

Changing a C# script’s .meta GUID can orphan serialized references; lower risk for Editor-only scripts — verify uniqueness and that no YAML/assets reference the old GUID.

File: ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Helpers/PortManager.cs.meta (guid: 709729fd1199d31f48987241ead826ba)

Automated check here was inconclusive (ripgrep skipped files). Run a repo-wide search for this GUID and for serialized missing-script markers (e.g., "m_Script: {fileID: 0}"); if any matches are found, update references or restore the original GUID.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard.meta (1)

1-8: LGTM for Unity folder .meta.

Standard fields; no issues spotted.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard/UI.meta (1)

1-8: LGTM for Unity folder .meta.

No changes needed.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard/Pages.meta (1)

1-8: LGTM for Unity folder .meta.

Looks correct.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/SetupWizard/Components.meta (1)

1-8: LGTM for Unity folder .meta.

All standard.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/UI.meta (1)

1-8: LGTM for Unity folder .meta.

Good to go.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Dependencies.meta (1)

2-2: LGTM – meta GUID change only.

Folder meta GUID update looks fine and low risk.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Windows/MCPForUnityEditorWindow.cs (2)

48-52: Good: main window menu with explicit priority.

MenuItem priority aligns with Setup Wizard ordering. No issues.


54-63: Good: dedicated Client Configuration entry point.

Shows and focuses the existing window; consistent with the setup flow.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Dependencies/DependencyManagerTests.cs (1)

17-19: Good: development-only gating for test menus.

Menu items are hidden unless MCP_DEVELOPMENT_MODE is defined. Ensure CI and release builds don’t define this symbol.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizard.cs (1)

267-278: Good: dev-only Reset Setup menu.

The reset entry is properly hidden behind MCP_DEVELOPMENT_MODE.

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs (1)

63-66: Good: initializes client detection on enable.

Sets up _mcpClients and populates available clients.

Comment on lines +1 to +8
fileFormatVersion: 2
guid: 65e824e2fd7ec1738ae3cd8278cb4df0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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⚠️ Potential issue

🧩 Analysis chain

LGTM: valid folder .meta

Fields look correct for a folder asset (.meta): fileFormatVersion 2, unique GUID, folderAsset: yes, and empty DefaultImporter fields.

Run this to verify GUID uniqueness and that the corresponding folder exists:


🏁 Script executed:

#!/bin/bash
set -euo pipefail

META_FILE="ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Downloaders.meta"
FOLDER_PATH="ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Downloaders"

# 1) Ensure the folder exists
if [[ -d "$FOLDER_PATH" ]]; then
  echo "OK: Folder exists: $FOLDER_PATH"
else
  echo "ERROR: Folder missing: $FOLDER_PATH"
  exit 1
fi

# 2) Ensure the .meta marks a folder
if rg -nP '^folderAsset:\s*yes\b' "$META_FILE" > /dev/null; then
  echo "OK: .meta is marked as folderAsset: yes"
else
  echo "ERROR: .meta does not indicate folder asset"
  exit 1
fi

# 3) Check duplicate GUIDs across .meta files
echo "Scanning for duplicate GUIDs..."
rg -nP '^guid:\s*[0-9a-f]{32}\b' --glob '**/*.meta' | tee /tmp/all_meta_guid_lines.txt >/dev/null
awk -F: '
  {
    match($0, /guid:\s*([0-9a-f]{32})/, m);
    if (m[1] != "") { count[m[1]]++; lines[m[1]] = lines[m[1]] $0 "\n" }
  }
  END {
    dup=0
    for (g in count) {
      if (count[g] > 1) {
        dup=1
        printf("DUP GUID %s in:\n%s\n", g, lines[g])
      }
    }
    exit dup
  }
' /tmp/all_meta_guid_lines.txt && echo "OK: No duplicate GUIDs found."

Length of output: 118


Fix missing folder referenced by Downloaders.meta

ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Downloaders.meta is marked folderAsset: yes but the folder ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Downloaders is missing — add the folder or remove/update the .meta (then re-run the GUID-duplication scan).

🤖 Prompt for AI Agents
In
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Downloaders.meta
(lines 1-8) the meta file is marked "folderAsset: yes" but the corresponding
folder "UnityMcpBridge/Editor/Installation/Downloaders" is missing; either
create that exact folder path in the repo so the .meta points to a real folder
(ensure the GUID remains unique and matches any intended assets), or
remove/update the .meta (or change folderAsset to no and delete the meta) and
then re-run the GUID-duplication scan to ensure no GUID conflicts remain.

Comment on lines +1 to +8
fileFormatVersion: 2
guid: 513bed53e688c25ed91cecc27c074568
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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⚠️ Potential issue

🧩 Analysis chain

Unity folder .meta looks correct; verify GUID uniqueness and folder presence

Standard folder meta (fileFormatVersion: 2, folderAsset: yes, empty DefaultImporter) is good. Please verify GUID uniqueness across the repo and that the corresponding Installers/ folder exists.


🏁 Script executed:

#!/bin/bash
set -euo pipefail

echo "1) Check for duplicate GUIDs in .meta files"
# Prints any GUIDs that appear more than once
rg -nP '^guid:\s*\K[0-9a-f]{32}$' -o --glob '!**/Library/**' --glob '!**/obj/**' --glob '!**/Temp/**' --glob '!**/Logs/**' \
  | sort | uniq -c | awk '$1>1{print "DUPLICATE GUID:", $0}' || true

echo
echo "2) Verify this meta corresponds to a folder that exists"
target_meta='ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Installers.meta'
if [ -f "$target_meta" ] && rg -qN '^folderAsset:\s*yes\b' "$target_meta"; then
  target_dir="${target_meta%.meta}"
  if [ -d "$target_dir" ]; then
    echo "OK: Folder exists -> $target_dir"
  else
    echo "MISSING FOLDER: $target_dir"
    exit 1
  fi
else
  echo "Meta not found or not marked as folderAsset: $target_meta"
  exit 1
fi

echo
echo "3) Sanity check all folder meta files have matching directories"
while IFS= read -r f; do
  d="${f%.meta}"
  [ -d "$d" ] || echo "MISSING DIR for folder meta: $f -> $d"
done < <(rg -nPl '^folderAsset:\s*yes\b' --glob '*.meta' --glob '!**/Library/**' --glob '!**/Temp/**')

Length of output: 360


Installers folder missing — add folder or remove/update Installers.meta

  • Found: ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Installers.meta
    Missing directory: ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Installers — restore the folder or remove/update the .meta to avoid Unity issues.
  • GUID check incomplete: rg skipped files; verify GUID 513bed53e688c25ed91cecc27c074568 is unique across all .meta files (search all .meta for that value).
🤖 Prompt for AI Agents
In
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Installation/Installers.meta
lines 1-8, the .meta references a folder ("folderAsset: yes") but the
corresponding Installers directory is missing; either restore the Installers
folder at UnityMcpBridge/Editor/Installation/Installers so Unity can use this
.meta (keep the GUID as-is), or delete/update this .meta to remove the
folderAsset entry and any folder-specific importer settings if you intentionally
removed the folder. Also verify GUID 513bed53e688c25ed91cecc27c074568 is unique
by searching all .meta files; if a duplicate exists, assign a new GUID (and
update or recreate the folder/.meta consistently) so Unity GUIDs remain unique.

Comment on lines +541 to +562
if (_currentStep == 2 && !_dependencyResult.IsSystemReady)
{
// Skip installation progress if dependencies are ready
_currentStep = 4; // Go directly to client configuration
RefreshAvailableClients();
}
else if (_currentStep == 3 && !_isInstalling)
{
// Move from installation progress to client configuration
_currentStep = 4;
RefreshAvailableClients();
}
else
{
_currentStep++;

// Refresh clients when entering client configuration step
if (_currentStep == 4)
{
RefreshAvailableClients();
}
}
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⚠️ Potential issue

Fix step navigation logic from Installation Options.

Condition/comment mismatch: it jumps to Client Configuration when dependencies are NOT ready. Should go to Client Configuration only if ready; otherwise to Installation Progress.

-                    if (_currentStep == 2 && !_dependencyResult.IsSystemReady)
-                    {
-                        // Skip installation progress if dependencies are ready
-                        _currentStep = 4; // Go directly to client configuration
-                        RefreshAvailableClients();
-                    }
+                    if (_currentStep == 2)
+                    {
+                        if (_dependencyResult.IsSystemReady)
+                        {
+                            // Skip installation progress when already ready
+                            _currentStep = 4; // Client configuration
+                            RefreshAvailableClients();
+                        }
+                        else
+                        {
+                            _currentStep = 3; // Installation progress
+                        }
+                    }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
if (_currentStep == 2 && !_dependencyResult.IsSystemReady)
{
// Skip installation progress if dependencies are ready
_currentStep = 4; // Go directly to client configuration
RefreshAvailableClients();
}
else if (_currentStep == 3 && !_isInstalling)
{
// Move from installation progress to client configuration
_currentStep = 4;
RefreshAvailableClients();
}
else
{
_currentStep++;
// Refresh clients when entering client configuration step
if (_currentStep == 4)
{
RefreshAvailableClients();
}
}
if (_currentStep == 2)
{
if (_dependencyResult.IsSystemReady)
{
// Skip installation progress when already ready
_currentStep = 4; // Client configuration
RefreshAvailableClients();
}
else
{
_currentStep = 3; // Installation progress
}
}
else if (_currentStep == 3 && !_isInstalling)
{
// Move from installation progress to client configuration
_currentStep = 4;
RefreshAvailableClients();
}
else
{
_currentStep++;
// Refresh clients when entering client configuration step
if (_currentStep == 4)
{
RefreshAvailableClients();
}
}
🤖 Prompt for AI Agents
In UnityMcpBridge/Editor/Setup/SetupWizardWindow.cs around lines 541 to 562, the
logic incorrectly jumps to Client Configuration when
_dependencyResult.IsSystemReady is false; invert the condition so that if
_currentStep == 2 and _dependencyResult.IsSystemReady is true then set
_currentStep = 4 and RefreshAvailableClients(), otherwise set _currentStep = 3
(or proceed to the Installation Progress step) so that missing dependencies lead
to installation progress; also update the comment to reflect that we skip
installation progress only when dependencies are ready.

Comment on lines +658 to +688
private bool IsClientInstalled(McpClient client)
{
try
{
// For most clients, check if their config directory exists or if they have known installation paths
switch (client.mcpType)
{
case McpTypes.ClaudeCode:
// Check if Claude CLI is available
return !string.IsNullOrEmpty(ExecPath.ResolveClaude());

case McpTypes.Cursor:
// Check if Cursor config directory exists
var cursorConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
return System.IO.Directory.Exists(cursorConfigDir);

case McpTypes.VSCode:
// Check if VSCode config directory exists
var vscodeConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
return System.IO.Directory.Exists(vscodeConfigDir);

case McpTypes.ClaudeDesktop:
// Check if Claude Desktop config directory exists
var claudeConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
return System.IO.Directory.Exists(claudeConfigDir);

default:
// For other clients, assume they might be available
return true;
}
}
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⚠️ Potential issue

Use OS-specific config paths when detecting installed clients.

Current checks always use windowsConfigPath, breaking detection on macOS/Linux.

-                    case McpTypes.Cursor:
-                        // Check if Cursor config directory exists
-                        var cursorConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
-                        return System.IO.Directory.Exists(cursorConfigDir);
+                    case McpTypes.Cursor:
+                        // Check if Cursor config directory exists (OS-specific)
+                        {
+                            var dir = System.IO.Path.GetDirectoryName(GetClientConfigPath(client));
+                            return !string.IsNullOrEmpty(dir) && System.IO.Directory.Exists(dir);
+                        }
...
-                    case McpTypes.VSCode:
-                        // Check if VSCode config directory exists
-                        var vscodeConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
-                        return System.IO.Directory.Exists(vscodeConfigDir);
+                    case McpTypes.VSCode:
+                        {
+                            var dir = System.IO.Path.GetDirectoryName(GetClientConfigPath(client));
+                            return !string.IsNullOrEmpty(dir) && System.IO.Directory.Exists(dir);
+                        }
...
-                    case McpTypes.ClaudeDesktop:
-                        // Check if Claude Desktop config directory exists
-                        var claudeConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
-                        return System.IO.Directory.Exists(claudeConfigDir);
+                    case McpTypes.ClaudeDesktop:
+                        {
+                            var dir = System.IO.Path.GetDirectoryName(GetClientConfigPath(client));
+                            return !string.IsNullOrEmpty(dir) && System.IO.Directory.Exists(dir);
+                        }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
private bool IsClientInstalled(McpClient client)
{
try
{
// For most clients, check if their config directory exists or if they have known installation paths
switch (client.mcpType)
{
case McpTypes.ClaudeCode:
// Check if Claude CLI is available
return !string.IsNullOrEmpty(ExecPath.ResolveClaude());
case McpTypes.Cursor:
// Check if Cursor config directory exists
var cursorConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
return System.IO.Directory.Exists(cursorConfigDir);
case McpTypes.VSCode:
// Check if VSCode config directory exists
var vscodeConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
return System.IO.Directory.Exists(vscodeConfigDir);
case McpTypes.ClaudeDesktop:
// Check if Claude Desktop config directory exists
var claudeConfigDir = System.IO.Path.GetDirectoryName(client.windowsConfigPath);
return System.IO.Directory.Exists(claudeConfigDir);
default:
// For other clients, assume they might be available
return true;
}
}
private bool IsClientInstalled(McpClient client)
{
try
{
// For most clients, check if their config directory exists or if they have known installation paths
switch (client.mcpType)
{
case McpTypes.ClaudeCode:
// Check if Claude CLI is available
return !string.IsNullOrEmpty(ExecPath.ResolveClaude());
case McpTypes.Cursor:
// Check if Cursor config directory exists (OS-specific)
{
var dir = System.IO.Path.GetDirectoryName(GetClientConfigPath(client));
return !string.IsNullOrEmpty(dir) && System.IO.Directory.Exists(dir);
}
case McpTypes.VSCode:
{
var dir = System.IO.Path.GetDirectoryName(GetClientConfigPath(client));
return !string.IsNullOrEmpty(dir) && System.IO.Directory.Exists(dir);
}
case McpTypes.ClaudeDesktop:
{
var dir = System.IO.Path.GetDirectoryName(GetClientConfigPath(client));
return !string.IsNullOrEmpty(dir) && System.IO.Directory.Exists(dir);
}
default:
// For other clients, assume they might be available
return true;
}
}

Comment on lines +1 to +8
fileFormatVersion: 2
guid: 30d32d64f42ac37cc9752ad97eed558b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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⚠️ Potential issue

🧩 Analysis chain

LGTM for Unity folder .meta.

Fields look standard for a folder asset. Consider verifying GUID uniqueness across the repo to avoid collisions.


🏁 Script executed:

#!/bin/bash
# Verify no duplicate GUIDs across .meta files
rg -n '^guid:\s*[a-f0-9]{32}$' -g '*.meta' | awk '{print $NF}' | sort | uniq -d

Length of output: 1682


🏁 Script executed:

#!/bin/bash
set -euo pipefail
# List files for duplicate GUIDs found in .meta files
dups=$(rg -n --glob '*.meta' '^guid:\s*[a-f0-9]{32}$' | awk '{print $NF}' | sort | uniq -d)
if [ -z "$dups" ]; then
  echo "No duplicate GUIDs found"
  exit 0
fi
for g in $dups; do
  echo "=== GUID: $g ==="
  rg -n --glob '*.meta' "guid:\s*$g" -S
  echo
done

Length of output: 14078


Duplicate Unity GUIDs detected — action required

Multiple .meta files under ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/... share GUIDs with files under UnityMcpBridge/...; this will cause asset collisions in Unity. Regenerate unique GUIDs (delete/recreate the .meta files or reimport in Unity) or remove the duplicate copies.

Examples:

  • ava-worktrees/.../UnityMcpBridge/Editor/Models.meta <-> UnityMcpBridge/Editor/Models.meta (guid: 16d3ab36890b6c14f9afeabee30e03e3)
  • ava-worktrees/.../UnityMcpBridge/Editor/Helpers/PackageInstaller.cs.meta <-> UnityMcpBridge/Editor/Helpers/PackageInstaller.cs.meta (guid: 19e6eaa637484e9fa19f9a0459809de2)

Full list available from the verification script output; resolve all duplicates before merging.

🤖 Prompt for AI Agents
In
ava-worktrees/feature/ava-asset-store-compliance/UnityMcpBridge/Editor/Setup/Steps.meta
(lines 1-8) this .meta contains a GUID that collides with files under
UnityMcpBridge/... causing Unity asset collisions; fix by regenerating unique
GUIDs for the duplicated .meta files—either delete the duplicated .meta files
and let Unity recreate them, reimport the affected assets in Unity, or remove
the duplicate copies from the branch; ensure you resolve every GUID reported by
the verification script and re-run the verification before merging.

@justinpbarnett justinpbarnett deleted the feature/ava-asset-store-compliance-pr branch September 23, 2025 11:46
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