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11 changes: 5 additions & 6 deletions p2p/discover/table.go
Original file line number Diff line number Diff line change
Expand Up @@ -672,15 +672,14 @@ func (h *nodesByDistance) push(n *node, maxElems int) {
ix := sort.Search(len(h.entries), func(i int) bool {
return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
})

end := len(h.entries)
if len(h.entries) < maxElems {
h.entries = append(h.entries, n)
}
if ix == len(h.entries) {
// farther away than all nodes we already have.
// if there was room for it, the node is now the last element.
} else {
// slide existing entries down to make room
// this will overwrite the entry we just appended.
if ix < end {
// Slide existing entries down to make room.
// This will overwrite the entry we just appended.
copy(h.entries[ix+1:], h.entries[ix:])
h.entries[ix] = n
}
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53 changes: 53 additions & 0 deletions p2p/discover/table_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,59 @@ func TestTable_revalidateSyncRecord(t *testing.T) {
}
}

func TestNodesPush(t *testing.T) {
var target enode.ID
n1 := nodeAtDistance(target, 255, intIP(1))
n2 := nodeAtDistance(target, 254, intIP(2))
n3 := nodeAtDistance(target, 253, intIP(3))
perm := [][]*node{
{n3, n2, n1},
{n3, n1, n2},
{n2, n3, n1},
{n2, n1, n3},
{n1, n3, n2},
{n1, n2, n3},
}

// Insert all permutations into lists with size limit 3.
for _, nodes := range perm {
list := nodesByDistance{target: target}
for _, n := range nodes {
list.push(n, 3)
}
if !slicesEqual(list.entries, perm[0], nodeIDEqual) {
t.Fatal("not equal")
}
}

// Insert all permutations into lists with size limit 2.
for _, nodes := range perm {
list := nodesByDistance{target: target}
for _, n := range nodes {
list.push(n, 2)
}
if !slicesEqual(list.entries, perm[0][:2], nodeIDEqual) {
t.Fatal("not equal")
}
}
}

func nodeIDEqual(n1, n2 *node) bool {
return n1.ID() == n2.ID()
}

func slicesEqual[T any](s1, s2 []T, check func(e1, e2 T) bool) bool {
if len(s1) != len(s2) {
return false
}
for i := range s1 {
if !check(s1[i], s2[i]) {
return false
}
}
return true
}

// gen wraps quick.Value so it's easier to use.
// it generates a random value of the given value's type.
func gen(typ interface{}, rand *rand.Rand) interface{} {
Expand Down