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Description
TODO
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Is this a question or bug? Stack Overflow is a much better place to ask any questions you may have.
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Did you search the issues to see if someone else has already reported your issue? If yes, please add more details if you have any!
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If you're using an older version, have you tried the latest?
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If you're requesting a new feature; provide as many details as you can. Why do you want this feature? Do you have ideas for how this feature should be implemented? Pseudocode is always welcome!
Issue Details
- Version used (Ex; 1.0):
EaselJS 1.0.0
- Describe whats happening (Include any relevant console errors, a Gist is preferred for longer errors):
I'm not sure if this is specifially with "imageSmoothingEnabled" or if it's an issue with "snapToPixelEnabled," but as you can see in this video, using the browser to scale up and down works great, however when I input a scaleX or scaleY it fails. Previously I had used bitmaps for every tile, but I recently switched over to a SpriteSheet & Sprites. It worked perfectly with bitmaps, but it does not work at all with sprites (you can see it gets blurry).
- OS & Browser version (Please be specific) (Ex; Windows 10 Home, Chrome 62.0.3202.94):
Microsoft Edge | 75.0.139.1 (Official build) dev (64-bit)
Windows 10 OS Version 1809 (Build 17763.437)
(Issue persits in Google Chrome)
Google Chrome | 73.0.3683.103 (Official Build) (64-bit) (cohort: Stable)
- Do you know of any workarounds?
Nope, not other than literally scaling/resizing the canvas itself by either zooming or setting its width and height using CSS.
- Provide any extra details that will help us fix your issue. Including a link to a CodePen.io or JSFiddle.net example that shows the issue in isolation will greatly increase the chance of getting a quick response.
Unfortunately I can't really provide an example code, just the MP4.