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Procedural trees

Procedural low-poly tree generator

Link to project documentation

How to use:

Download the project and open in Unity (>2019.3.7f1). Open the scene called "TreeScene" and press enter play mode. A tree will appear in the scene, spawned in the object called Tree_root.

To generate a new tree, press G.

To change the settings, go to the inspector for Tree_root and change the values.

In the scene view, the armature can be seen on the object called "Armature".

Debug info about the mesh appears in the console after generating a new tree.

Snapshots (scroll for more):

Glitches & progress:

First cylinder mesh

First armatures

Armature heatmaps to test random features

First tree trunk

Glitches

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Procedural Art @ HKU Utrecht University of the Arts - Low-poly tree mesh generator

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