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Plug it in! - Classic Server v1.2
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since this release
Overview
v1.2 significantly improves reliability, tick handling and hardening the Classic Server while adding several new landmark features!
Features
- Heartbeat broadcast - Servers now can list themselves on external listing services
- Classic Worldgen - The new generator matches Java Classic byte for byte!
- Larger Worlds - We support 128x / 256x / 512x worlds with 128-block tall variants
- Online Authentication - Players can be verified against online auth, also LAN falls back to "cracked" style auth behavior.
- Plugins - Custom server behaviors can be added by writing Plugins in Luau!
- Minigames - Spleef and Build Battle are first party supported plugins
Bugfixes
- Players triggering huge block changes (extremely rare) can no longer crash the server
- Tick and server processing no longer stall because of slow clients. Slow clients that get too far behind will be kicked.
- Synchronization & data integrity issues are fixed.
- Falsifying a rejoin results in kick.
- Messages or block changes sent before successful login results in a kick
- Slow or failed logins can no longer count against the player cap
- Sand now falls the way it did in Classic 0.30