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Plug it in! - Classic Server v1.2

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@IridescentRose IridescentRose released this 30 Sep 04:34
· 9 commits to main since this release
b001d26

Overview

v1.2 significantly improves reliability, tick handling and hardening the Classic Server while adding several new landmark features!

Features

  • Heartbeat broadcast - Servers now can list themselves on external listing services
  • Classic Worldgen - The new generator matches Java Classic byte for byte!
  • Larger Worlds - We support 128x / 256x / 512x worlds with 128-block tall variants
  • Online Authentication - Players can be verified against online auth, also LAN falls back to "cracked" style auth behavior.
  • Plugins - Custom server behaviors can be added by writing Plugins in Luau!
  • Minigames - Spleef and Build Battle are first party supported plugins

Bugfixes

  • Players triggering huge block changes (extremely rare) can no longer crash the server
  • Tick and server processing no longer stall because of slow clients. Slow clients that get too far behind will be kicked.
  • Synchronization & data integrity issues are fixed.
  • Falsifying a rejoin results in kick.
  • Messages or block changes sent before successful login results in a kick
  • Slow or failed logins can no longer count against the player cap
  • Sand now falls the way it did in Classic 0.30