A simple and customisable UI library for LÖVE
The first thing to do with Uare is, indeed, to require it.
local uare = require "uare"
Then, you'll need to update the library in order to update the status of your buttons, using uare.update(dt, mouseX, mouseY).
function love.update(dt)
uare.update(dt, love.mouse.getX(), love.mouse.getY())
end
Lastly, you'll want to draw your buttons using uare.draw(). Alternatively, you can draw individual buttons using myButton:drawSelf().
function love.draw()
uare.draw()
end
Create a simple button
myStyle = uare.new({
width = 400,
height = 60,
--color
color = {200, 200, 200},
hoverColor = {150, 150, 150},
holdColor = {100, 100, 100}
})
Uare uses a style system. This allows you to apply general styles to new buttons, removing the need to write unnecessary attributes on each uare.new().
Create styled buttons
myStyle = uare.newStyle({
width = 400,
height = 60,
--color
color = {200, 200, 200},
hoverColor = {150, 150, 150},
holdColor = {100, 100, 100},
--border
border = {
color = {255, 255, 255},
hoverColor = {200, 200, 200},
holdColor = {150, 150, 150},
size = 5
},
--text
text = {
color = {200, 0, 0},
hoverColor = {150, 0, 0},
holdColor = {255, 255, 255},
font = love.graphics.newFont(48),
align = "center",
offset = {
x = 0,
y = -30
}
},
})
myButton1 = uare.new({
text = {
display = "button1"
},
x = 500,
y = 100
}):style(myStyle) --apply general style
myButton2 = uare.new({
text = {
display = "button2"
},
x = 500,
y = 200
}):style(myStyle)
Styles are created using uare.newStyle(attributes) and applied using uare.new(attributes):style(myStyle). They can also be applied after creation, using button:style(myStyle).
Icons can either represent polygons or images.
Create a new icon using uare.newIcon(), then link it to one or several buttons.
The content of a polygon icon is defined as a table containing one or more polygons.
closeIcon = uare.newIcon({
type = "polygon",
content = {
{
-6, -4,
-4, -6,
6, 4,
4, 6
},
{
6, -4,
4, -6,
-6, 4,
-4, 6
}
}
})
imageIcon = uare.newIcon({
type = "image",
content = love.graphics.newImage("image.png"),
offset = {
x = 0,
y = -16
}
})
These are usable either in styles, or directly in new buttons. Button-specific attributes will not be overwritten by styles.
myStyle = uare.newStyle({
text = {
display = "Text",
color = {255, 255, 255}
}
})
myButton = uare.new({
text = {
display = "Button"
}
}):style(myStyle)
--myButton will take the text.color attribute from myStyle, but will keep its own text.display ("Button")
General Attributes - attribute (default value)
x
y
width
height
color
hoverColor
holdColor
shape -- of button: "rect" (default) or "oval"
active(true)
visible (true)
draw(true)
Border
border = {
color
hoverColor
holdColor
size
}
Text
text = {
display --text to be shown
font
align
color
hoverColor
holdColor
offset = {
x
y
}
}
Icon
icon = {
source
color
hoverColor
holdColor
display --text to be shown
font
align
offset = {
x
y
}
}
Drag
drag = {
enabled (false)
fixed = {
x
y
}
bounds = {
{ --top-left bound
x
y
}
{ --bottom-right bound
x
y
}
}
Content
content = {
wrap
width
height
scroll = {
x
y
}
Callbacks - Called on specific events
onClick --button is clicked down
onCleanRelease --button is cleanly released (mouse is inside the button)
onRelease --button is released (mouse _can_ be outside the button, for instance if the user tries to drag it)
onHold --button is held (called every frame)
onStartHover --mouse has started hovering the button
onHover --mouse is hovering the button (called every frame)
onReleaseHover --mouse is not hovering anymore
Callbacks can be set just like normal attributes.
myStyle = uare.newStyle({
onClick = function() print("click!") end
})
Set enabled to true in the drag attribute to turn dragging on.
From there, you have many different possibilities for you to set up your own draggable element.
In case you'd like to make a simple slider, for example, just create a draggable element with a fixed movement axis and two bounds.
You can then retrieve the value of your slider/element using element:getHorizontalRange() and element:getVerticalRange(), which return normalized numbers (between 0 and 1).
Make sure you've properly set up bounds before calling these methods. Please not that you can also (re)define bounds later with element:setDragBounds(bounds).
uare.new({
x = 200,
y = 200,
center = true,
drag = {
enabled = true,
fixed = {
x = false,
y = true --movement is restricted on the vertical axis
},
bounds = { --we just set horizontal bounds
{
x = 100
},
{
x = 300
}
}
}
})
It's also possible to manually set the range for a specific element using element:setHorizontalRange(n) and element:setVerticalRange(n), where n is a number between 0 and 1.
A button can be anchored to another, which means it will follow its movement (in case of a draggable button, for instance). This is useful for making windows quickly, amongst other possible uses.
myDraggableButton = uare.new({
drag = true
}):style(buttonStyle)
myFollowingButton = uare.new({}):style(buttonStyle):anchor(myDraggableButton) --this will follow myDraggableFollow
Sometimes, you'll need to have a button overlaying another. This can be achieved using button:setIndex() or button:toFront().
You can also retrieve the index of a specific button with button:getIndex().
buttonfront = uare.new({}):style(buttonStyle)
buttonbehind = uare.new({}):style(buttonStyle) --buttonbehind is being draw on top of buttonfront
--from there, you can either do
buttonfront:toFront()
--or
buttonfront:setIndex(buttonbehind:getIndex() + 1)
--or
buttonbehind:setIndex(1)
buttonfront:setIndex(2)
You can draw inside an element by setting its content, using element:setContent(). It only takes a function as a parameter, which will be given the ref and alpha attributes.
Set the wrap attribute to true to turn wrapping on. This will prevent the function from drawing outside the element.
element = uare.new({
width = 100,
height = 200,
content = {
wrap = true,
width = 100,
height = 400, --content is 2 times larger than the element itself
scroll = { --no need for x scroll
y = 1 --let's start at the bottom of the content
}
}
}):style(myStyle)
element:setContent(function(ref, apha)
love.graphics.setColor(255, 255, 255, alpha) --alpha of the element (i.e. a window)
love.graphics.circle(20, 20, 50) --coordinates are relative to the element
end)
element
You can later set the scroll for a specific axis manually using element:setScroll({ x, y }) and retrieve scroll using element:getScroll()
function love.update(dt)
uare.update(dt, love.mouse.getX(), love.mouse.getY())
local scrollY = element:getScroll().y
element:setScroll({ y = (scrollY+1)/2 }) --slowly lerp towards 1 (bottom)
end
Lastly, it's possible to redefine content dimensions at runtime with element:setContentDimensions(width, height).
Buttons can be enabled and disabled using button:setActive(bool), or button:enable() and button:disable().
When disabled, a button will still be updated but will ignore the mouse, making it idle.
Likewise, they can be shown and hidden using button:setVisible(bool, l), or button:show(l) and button:hide(l).
l is the lerp number (between 0 and 1). When specified, the element will fade at the desired rate, instead of appearing/disappearing brutally.
You can also retrieve the visibility and activity of a specific button with button:getActive() and button:getVisible().
myButton = uare.new({
onClick = function()
myButton:setVisible(not myButton:getVisible(), .2)
end
}):style(buttonStyle)
Uare also uses a group system, which can be used to set attributes of many elements more efficiently.
myGroup = uare.newGroup()
myButton1 = uare.new({}):style(buttonStyle):group(myGroup)
myButton2 = uare.new({}):style(buttonStyle):group(myGroup) --group those two buttons...
myGroup:hide() --...and hide them using a single line
Just like regular elements, Groups support some methods as well:
- group:setActive(), including
- group:enable()
- group:disable()
- group:setVisible(), including
- group:show()
- group:hide()
- group:setIndex(), including
- group:toFront()
As the default behaviour, elements' x and y coordinates represent their top-left corner.
By giving the center attribute to an element, you can position it according to its center. No more additional math, hurray!
uare.new({
x = 50,
y = 75,
width = 100,
height = 50
})
uare.new({
x = 100,
y = 100,
width = 100,
height = 50,
center = true
})
--these two elements will overlap
button:remove()
Removes a specific button from Uare.
uare.clear()
Removes every button from Uare.