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Releases: Cubeage/solar2d-ironsource-legacy
Releases · Cubeage/solar2d-ironsource-legacy
Release list
v9.3.10
What's Changed
Full Changelog: v9.3.9...v9.3.10
v9.3.9
What's Changed
- feat(android): ship LevelPlay adapters for AdMob, AppLovin, Unity Ads and Liftoff by @shtse8 in #11
- fix: set LevelPlay GDPR consent only when the title passes hasUserConsent by @shtse8 in #12
Full Changelog: v9.3.8...v9.3.9
v9.3.8
What's Changed
- feat: dispatch LevelPlay impression-level revenue (ILRD) to Lua by @shtse8 in #9
- fix(ios): ILRD delegate via LevelPlay addImpressionDataDelegate (9.3.0 API) by @shtse8 in #10
Full Changelog: v9.3.7...v9.3.8
v9.3.7
What's Changed
- ci(android): provision the Android SDK before Gradle by @shtse8 in #4
- ci(android): pin the SDK packages the plugin compiles against by @shtse8 in #5
- fix(ios): make ironSource event dispatch null-safe and contained by @shtse8 in #6
- fix(ci): select the live macOS runner profile for the iOS build by @shtse8 in #7
- fix(android): dispatch ironSource events on the Lua thread, not the UI thread by @shtse8 in #8
Full Changelog: v9.3.6...v9.3.7
v9.3.6
Android: crash-proof IronSource/LevelPlay event dispatch.
v9.3.5's Android LuaLoader.dispatchEvent let CoronaLua.newEvent's IllegalArgumentException escape the interstitial onAdLoadFailed callback and kill the main thread. This release carries the guarded dispatch (null-safe fields, contained failure, Lua stack restore) from main.
Android artifact: android.tgz (sha256 742e042ae3ee9ab35abfa6eef3d595f2c5426a8472a89c136e00bc2fce683445).
iOS: unchanged behaviour; the iOS artifact is published separately when the macOS lane is available.