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RigidBody collision bug? #235

@MatheusZickuhr

Description

@MatheusZickuhr

I have two rigid bodies on a scene, a box (dynamic type) and a floor (static type).

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When I call physicsWorld->destroyRigidBody(floorRigidBodyPtr) the box colliding with the floor should fall, but it does not.

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If I destroy the floor`s rigid body before the box hit it, the ploblem does not happen. Is that intended behavior, or it is a bug?

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