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Description
I have two rigid bodies on a scene, a box (dynamic type) and a floor (static type).
When I call physicsWorld->destroyRigidBody(floorRigidBodyPtr)
the box colliding with the floor should fall, but it does not.
If I destroy the floor`s rigid body before the box hit it, the ploblem does not happen. Is that intended behavior, or it is a bug?