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This seems to require a slightly different pattern to most of the shaders in this game - here we are correcting a world space coordinate. Interestingly, the game converts that coordinate to clip space, but attempting to adjust it after that point is not quite accurate - possibly because it only does a 3x4 matrix multiplication. There is definitely something very strange going on with 3DMigoto tracking the shaders in this engine - originally it dumped out a shader that had clearly been decompiled, recompiled and decompiled again, which was apparent due to the immense differences compared to the version in ShaderCache.
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