This repository contains a Unity project focused on implementing different gameplay mechanics using shaders.
🔹 Hidden Objects Mechanic
Demonstration of Stencil Buffer usage for creating hidden/revealed objects and passages.
Example: a magical scanner artifact that reveals hidden items or lets the player pass through walls using different Stencil Ref
values.
- Add more shader-based mechanics (outline, dissolve, hologram, etc.)
- Expand integration examples between shaders and gameplay logic.
MIT License.