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🎮 Unity Shader Mechanics

This repository contains a Unity project focused on implementing different gameplay mechanics using shaders.

🔹 Hidden Objects Mechanic

Demonstration of Stencil Buffer usage for creating hidden/revealed objects and passages.

Example: a magical scanner artifact that reveals hidden items or lets the player pass through walls using different Stencil Ref values.


📷 Screenshots

Scanner in action

Hidden Objects Hidden Objects

🎬 Demo

Scanner Demo

🛠 Roadmap

  • Add more shader-based mechanics (outline, dissolve, hologram, etc.)
  • Expand integration examples between shaders and gameplay logic.

📜 License

MIT License.

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