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simple chat app in Go with basic features such as room creation, authorization, and real-time messaging.

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DavidSchott/chitchat

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ChitChat

Go Go Report Card License: MIT codecov

ChitChat is a simple chat app with basic features such as private rooms, authorization, and real-time messaging.

A live version of the current master branch is deployed to daschott-chitchat.herokuapp.com.

Install

All that you need is Golang. Once you run the application, it will expose a target port on the host.

20:5:13 app         | ChitChat 0.4 started at 127.0.0.1:443

Configuration

Edit config.json to configure HTTP server settings.

ChatRoom API

Send HTTP requests to /chats:

  • GET /chats/<room_id>: retrieve a chat room by ID or title
  • POST /chats: create a new chat room
  • PUT /chats/<room_id>: update existing chat room by ID or title
  • DEL /chats/<room_id>: delete a chat room

E.g. A basic chat room POST request could look as follows:

{
   "title":"My chat room",
   "description":"There are many like it, but this one is mine",
   "visibility":"public"
}

If successful, the server will respond with HTTP code 201 and the newly created chat room resource:

{
    "title": "My chat room",
    "description": "There are many like it, but this one is mine",
    "visibility": "public",
    "createdAt": "2020-12-03T21:23:54.4213184-08:00",
    "updatedAt": "2020-12-03T21:23:54.4213184-08:00",
    "id": 2,
    "users": []
}

If unsuccessful, the server will return an error in its response body, e.g. if a room with the same title already exists HTTP code 400 will be sent along with the following body content:

{
    "status": false,
    "error": {
        "code": 102,
        "error": "Room error: Duplicate room",
        "field": "title"
    }
}

The required fields to create a public chat room are "title" and "visibility". "Private" and "hidden" chat rooms also require a password.

Authorization

Authorization is implemented using JSON Web Tokens in an attempt to achieve statelessness and scalability. In order to authorize access or modification of a password-protected chat room, users will need to pass in a token in the Authorization HTTP header using the Bearer scheme.

The token can be requested by sending a JSON body containing the password to the /chats/<room_id>/token endpoint. For example:

{
 "secret":"my_secret",
 "name":"david"
}

If successful, the server will respond with the token in the response body.

{
    "status": true,
    "name": "david",
    "room_id": 2,
    "token": "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VybmFtZSI6ImRhdmlkIiwicm9vbV9pZCI6MiwiZXhwIjoxNjA3NTg1MjQ5fQ.b6XnNqrFnFmuUMhTBKfyR3PAyCQkxbUaPupBXgknl8w"
}

Otherwise an error will be returned if the secret is missing, does not match the password hash, or is invalid.

{
    "status": false,
    "error": {
        "code": 304,
        "error": "Unauthorized operation",
        "field": "secret"
    }
}

For added convenience, it is also possible to request a new token before the current one expires by sending an authorized request to /chats/<room_id>/token/renew.

Chatting

Chatting is implemented using WebSockets through the chats/<room_id>/ws endpoint. The steps are:

  1. Send a HTTP POST to /chats/<room_id>/token to obtain authorization (only required for private and hidden rooms)
  2. Open WebSocket to /chats/<room_id>/ws with the auth token set in the Sec-WebSocket-Protocol header
  3. Broadcast messages in the following format:
    {
        "event_type": "join/leave/send",
        "name": "my-username",
        "color": "color of chat message",
        "msg": "message to send"
    }

It is recommended to send a join event broadcast when joining chat rooms so everyone else is notified. The server will send a "leave" event upon disconnect

  1. Send a HTTP GET to /chats/<room_id>/token/renew to renew the authorization token before expiration.

TODO

  1. Need to add more unit tests for chatting
    • Also need to add test mocks once DB is setup for decoupled testing from model/data layer. Will likely inject dependencies in top-down fashion.
  2. Authorization token handling on client-side website frontend could be improved with retries
    • Send requests to refresh token shortly before expiration (e.g. n-5 minutes? What's a good tolerance?)
    • Hide password field showing the salted hash from public-facing API response?
  3. Generate proper UUIDs instead of integers as IDs?
  4. Need to store chat server data models in a DB, right now everything is stored in memory to allow for rapid development and testing
  5. Switch to a proper logging library such as logrus

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simple chat app in Go with basic features such as room creation, authorization, and real-time messaging.

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