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Releases: DeedeeBumbly/gmodhaxe
Releases · DeedeeBumbly/gmodhaxe
Release list
0.3.0
Should work with: 4.3.X, 4.2.5
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Haxe 4.3.X support
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LuaArray is now renamed to LuaArrayExt. Existing LuaArrayFast functionality is just LuaArray now. Breaks something, probably.
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Build identifiers are a little more sane
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Overhauled top lua. Patches are a little more obvious
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Weaktools probably fixed
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Gamemode is a structured table
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Sent was definitely broken at some point
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GMHooks are autogenerated
0.2.3
- Properties now should work for gamemode/entities. Must be static.
- Documentation is now copied from parents if not defined yourself.
- Overhauled some macro generation, panels are now properly defined. Should fix some outstanding issues
- Cleaned up internal macro things to use the templating system
0.2.2
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Ability to add the @:gmodHook metadata to a function to attempt to automatically add a hook for it. See examples for more detail
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Proper hxbit support in progress
0.2.1
- Now has a proper post compile step. Please add the follwing line to your hxml file next to the
--macroline
--cmd haxe -lib gmodhaxe --run gmod.helpers.macros.PostCompileMacro
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This should fix issues where you had to build twice for the lua files to copy over/update
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Fix for redfined types error
0.2.0
0.2.0
- Most non externs have been moved to the gmod.helpers package
- gmod.PairTools and gmod.TableTools are now automatically used by default
- hxbit tests removed for now
- Vector and Angle are now replaced by abstracts
- HaxeGen renamed to GLinked
- No longer need -D generateLuaInit