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v0.3.0

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@Deluth-git Deluth-git released this 13 Oct 02:19
· 5 commits to master since this release
  • Add courtship system
    • Courtship starts and progresses during feasts. Build your relationship by spending time with them, giving gifts, and dedicating your tournament victories.
    • Lords are very particular about the types of gifts they want. You can ask a lord's friends about their preferred gifts.
    • Lords look for different qualities in a partner depending on their personality, but it's ultimately possible to marry any lord.
    • Your spouse may join your fleet as a permanent mercenary with no story point cost
  • Add controversy system. A marshal's controversy builds as their faction suffers military defeats. High controversy makes it more likely for the marshal to be replaced. Controversy decreases slowly over time after the marshal is replaced.
  • Rebalanced defection. Defection chances are lower, and defection to the player's faction now requires 50+ relations and for the player to have already recruited at least one lord.
  • Lords from decentralized factions (pirates/pathers) now gain faction "loyalty" from winning battles
  • Fixed incompatibility with TNP mod
  • Fixed crash when starting games with minimum planet settings using random sector generation
  • (For modders) Lord templates can now be updated mid-game