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Courtship starts and progresses during feasts. Build your relationship by spending time with them, giving gifts, and dedicating your tournament victories.
Lords are very particular about the types of gifts they want. You can ask a lord's friends about their preferred gifts.
Lords look for different qualities in a partner depending on their personality, but it's ultimately possible to marry any lord.
Your spouse may join your fleet as a permanent mercenary with no story point cost
Add controversy system. A marshal's controversy builds as their faction suffers military defeats. High controversy makes it more likely for the marshal to be replaced. Controversy decreases slowly over time after the marshal is replaced.
Rebalanced defection. Defection chances are lower, and defection to the player's faction now requires 50+ relations and for the player to have already recruited at least one lord.
Lords from decentralized factions (pirates/pathers) now gain faction "loyalty" from winning battles
Fixed incompatibility with TNP mod
Fixed crash when starting games with minimum planet settings using random sector generation
(For modders) Lord templates can now be updated mid-game