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Pre-Release 0.805
Pre-releasePre-Release v0805
This update adds atmosphere to Marahna and Aitos, enhances Death Heim's original final-battle artwork in diorama mode, and reduces rendering and editor overhead. It also brings a bonus from our ongoing ActRaiser 2 work: its winged Master is now available to import and play in ActRaiser's stages.
Audio
- Fix duplicate or rapidly retriggered menu and dialogue blips at instant message speed when Extended sound channels is enabled, including menu confirmations and Yes/No selections. Slower message speeds retain their normal per-character sound.
Presentation and environments
Classic means the flat action renderer, including widescreen. Both modes means classic and diorama. Environmental effects are optional in either mode; the background-material enhancements below require diorama.
- Both modes, with Environmental effects: Add Marahna Act 1 swamp atmosphere with canopy light, rolling mist and wakes, hanging vines, fireflies, jade wisps, moss and dew.
- Both modes, with Environmental effects: Add Marahna Act 2 temple atmosphere with warm shrine torches, cool window light, dust, low wisps, wet ledges and drips. Lighting stays aligned across the connected gallery and sanctuary.
- Both modes, with Environmental effects: Refine Aitos Act 1 lava bubbles, molten detail, warm light, waterfall spray and mist. Environmental recipes support US, Japanese and European terrain layouts.
- Diorama, with Environmental effects: Refine Aitos's distant storm and layered cloud lighting, with editable cloud openings, light shafts and background brightness.
- Diorama, with Environmental effects: Enhance Death Heim's original final-battle nebula with coloured glow, fighter illumination and sparse blue/magenta drifting dust. Preserve the original artwork, fight, sprites and timing; pause freezes the added motion. Enable Action 3D → Scene → Diorama 3D and Environmental effects. The normal effects switch controls this enhancement in the game and editor; the completion-scene option is independent.
Room-by-room diorama presentation work remains ongoing, including widening tile maps, refining background policies and skybox rendering, and adding unique environmental effects to more levels.
env-out.mp4
ActRaiser 2 and the winged Master
Work on ActRaiser 2 support is underway, including its action stages and world navigation. Full-game support remains in early development. In the meantime, you can use ActRaiser 2's Master in ActRaiser's stages, with gliding, diving and sword moves within ActRaiser 1's action levels:
- In Workshop → Sights & sounds → Game imports, choose ActRaiser 2 / Master character.
- Select your own unmodified ActRaiser 2 (USA) ROM (
.sfcor.smc) and press Extract & install. - Restart your updated game and open System → Game. Enable ActRaiser 2 Master under Quality-of-life improvements. The setting starts off; you can switch characters during the same level.
Importing also adds ActRaiser 2 · above the clouds to the Workshop's Scenery choices. ActRaiser 2 · Fillmore patrol becomes available when the Workshop also has the original ActRaiser scenery from your US build ROM. The scenes respect your atmosphere and reduced-motion preferences. See the Workshop import guide.
Rendering performance
- Reduce repeated mist-lighting calculations and effect-resource preparation.
- Diorama: Reduce sprite-capture clearing work and repeated lighting work for transparent sprite pixels.
Performance improvements depend on the device, graphics backend and scene.
For desktop installations, rebuild with the updated Builder. See Updating an installation. If you are moving from another installation, use Import previous installation… to bring its data into the selected game folder. Older saves in that data folder are automatically adopted into Slot 1 on first launch, with their originals preserved; no manual conversion is needed. See Upgrading older saves.