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0.11.1 — Shared worlds, parametric buildings and checked design

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@DinLemon DinLemon released this 15 Oct 11:14

Shared worlds, parametric buildings and checked design

Includes the clean-machine fix for shared infrastructure and OSM preservation when no game catalog is installed.

  • Author one road, river, railway or elevated bridge across separate world sections, with continuous clipped native geometry and retained source ownership.
  • Generate counted apartment houses from independent entrance modules, with slab/staggered/courtyard plans and up to 32 floors. Preview coherent street ensembles with access paths, parking, fences, greenery and native lights.
  • Inspect pedestrian access, locked/blocked openings, stair transitions and unsafe edges through signed-floor diagnostics and route overlays.
  • Use 55 MCP tools, including isolated design/check/repair tasks with authentic LightingJNI evidence, bounded permitted repairs, separate commits and visual review.
  • Export immutable map/world snapshots in the background with progress, cancellation, retained downloads and reuse of unchanged native sections.
  • Includes illustrated English installation/feature guides and a new editable/native two-section WorldAuthoring example. The Windows x64 application includes the .NET runtime.

Validation: 265 C# tests, 168 JavaScript tests, 23 installed-library lighting scenarios, actual feature/browser workflows and both official MCP protocols. Installed game classes read the new example's 2 cells, 2,048 chunks, 54 rooms and 24 stair tiles. The extracted Windows package starts without a game installation or shared .NET runtime. Public source/package path and debug-symbol checks pass.

Access checks describe bounded authored pedestrian geometry; native lighting covers a selected crop/floor/scenario. Repair preserves a failing report when constraints cannot be met. Browser materials remain editor previews; discrete pedestrian stairs are not continuous vehicle ramps. No game session or character playthrough is claimed.

Download the Windows application ZIP to run the editor. The remaining ZIPs are native example map mods. Verify downloads against SHA256SUMS.txt.