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0.11.2 — Game discovery and portable resource paths

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@DinLemon DinLemon released this 15 Oct 11:55

Fixes game installation detection and portable resource paths.

  • Detects Project Zomboid through registered Steam libraries and manifests, including libraries on other drives. Stale saved/configured paths fall back to detected installations.
  • Adds Find installed game, an installation selector and explicit Load folder controls. Paste an absolute folder or the game executable path; quoted paths and Enter are supported. The working catalog survives invalid selections.
  • Game and mod resources may be on separate drives or accessible network shares. Removes the hardcoded drive restriction from resource loading and runtime probes; caches and settings stay in the application workspace.
  • README and the mod-resource guide include detailed connection steps and two new screenshots.

Validation: 270 C# tests, 168 JavaScript tests, 23 installed-library lighting scenarios; self-contained no-game/no-shared-runtime startup, browser save/reopen and independent native export readback. Real game PNG atlases and generated mod tiles/OBJ geometry were loaded through separate temporary drive mappings; installed X/FBX previews pass. Live remote shares were not exercised. No game session or character playthrough was started.

Download SimplePZMapmaker-0.11.2-win-x64.zip, extract it and run Start.cmd. The .NET Runtime is included. Example map ZIPs are separate game mods. Verify downloads with SHA256SUMS.txt. Third-party game/mod resources are not bundled.