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0.12.0 — Build 42 map depth: biomes, rooms, TileZed walls, furniture and streets
Pre-releaseBuild 42 map depth, built on TileZed data from PZ Mapping Tools, the pzwiki mapping guides and the game's own files.
- Build 42 map data. Every native cell gets a biome map for foraging zones, and squares with authored content are kept free of WorldGen jumbo trees. Maps get a
thumb.png.spawnpoints.luastarts players inside houses, with all 25 professions and their workplaces. - Rooms and zones. 588 vanilla room names. Shop, amenity and
pz:roomtags pick rooms. Land use, parking andpz:zonebecome TownZone, Forest/DeepForest, Farm, ParkingStall and ZombiesType zones, and parking snaps to whole 3×5 stalls. - Walls, fences, furniture. The TileZed wall catalog: 175 sets with their real door and window pieces, NW corners and SE pillars. 14 reference fences with gates. Furniture stands against the walls of bedrooms, kitchens, bathrooms and living rooms; the 24 housing templates are re-exported with it.
pz:style=tilezed:<template>applies one of 25 building templates. - Streets. Curbside mailboxes and bins, stop signs on lesser roads, parking wheel stops, village yard props and scarecrows.
- Command line in the package.
artifacts/app/simplepzmap.exebuilds, validates and exports maps.conflictslists installed maps that use the same cells.servestarts a playtest server; seedocs/PLAYTEST.md. Builds are faster: each section imports only its neighbourhood of the source. - Pilna examples. They now start at cell 150,150, away from Raven Creek.
- Formats. Maps with furniture use map format 14, world format 9 and building template format 8. Older editors refuse these files instead of dropping the furniture.
Validation. 418 C# and 266 JavaScript tests. On the real PilnaVillage map, build --strict --game lost no buildings, and all 4,939 tile names exist in the game. A dedicated Build 42 server loaded the map: 25 professions and 256 spawn points, all inside buildings. The playtest server started and stopped cleanly. No game client has been tested yet: foraging, WorldGen, furniture and sign orientation, and cars in stalls are unverified (see docs/PLAYTEST.md).
Download SimplePZMapmaker-0.12.0-win-x64.zip, extract it and run Start.cmd. The .NET Runtime is included. The example map ZIPs are separate game mods. Verify downloads with SHA256SUMS.txt. Third-party game and mod resources are not bundled.