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0.7.2 — Public installation-path correction
Pre-releasePublic source history cleanup completed (2026-10-14): developer installation paths were removed from public branch/tag history; tag names now resolve to rewritten commits. Existing clones should be replaced or carefully rebased without merging old history. See the current README for installation and privacy details.
Public installation-path correction.
- Public instructions use relative paths and folders chosen by the user. Game and Workshop installation paths are no longer built into the application, tests or probe tools.
- Per-machine settings are supplied through environment variables or ignored local settings under work/. They are excluded from the Windows archive. Catalog selections remain local.
- Documentation screenshots hide installation-path and session-key fields. Published application binaries omit project debug symbols; compiler source paths use a neutral prefix. A new source/archive check runs locally and in GitHub Actions to detect configured local paths.
- Verified: 137 C# and 75 JavaScript tests, Release build with zero warnings/errors, no-game self-contained startup/save/reopen/native export, installed-game resource browser workflow, and public-source/ZIP path scanning.
Extract the complete SimplePZMapmaker-0.7.2-win-x64.zip into a writable folder and run Start.cmd. The .NET 10.0.12 runtime is included. Select your own game installation in Game resources; no developer installation path is prefilled. Refresh an already open editor after restarting its server.
These corrections apply to the current source and new package. Earlier commits and release files have not been rewritten or withdrawn. This remains a prerelease; existing in-game playthrough/persistence/multiplayer limitations remain unchanged. SHA256SUMS.txt contains the asset checksums.