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0.8.0 — Native view, building tools and parcel planning
Pre-releaseNative map view, building editing tools and richer neighborhood planning.
- The main map renders exported game sprites and registered models with physical geometry scale, signed floors and shared buildings. Visible chunks are streamed; overview terrain/trees are sampled with bounded client/server caches.
- Buildings gain signed-floor and complete-object clipboard, alignment, native resource rotations/mirrors, error overlays and portable resource palettes. Unsupported transforms and owner conflicts are refused atomically. Saved palettes use map format 8; unused mod references do not activate mods.
- Neighborhood proposals add road-facing parcels, access paths, yards, fence gaps, driveways and parking. Deterministic variation changes compatible room boundaries and doors while retaining staircase cores and authored basements.
- Import quality distinguishes source tags, estimates and assumptions from generated footprints, interiors and roofs. Skipped outlines retain identifiers/reasons; manual floor corrections preserve original source evidence.
- Native map/world exports include the Build 42 IGMB v2 atlas companion alongside readable XML. Refreshed native examples pass independent archive checks.
- Public branch/tag history is rewritten to remove developer installation paths. Eight affected old Windows archives are withdrawn, retained example ZIPs are audited, and checksums are updated. Existing clones should be replaced or carefully rebased; old history must not be merged back. Third-party copies and cached GitHub views are outside this cleanup.
Verified locally: 159 C# tests, 97 JavaScript tests, zero-warning Release build, actual Chromium native-view/building/import/planning workflows, official MCP clients (38 tools, both protocol versions), eight native example archives, and extracted self-contained application startup/save/reopen/export with no installed game or .NET Runtime. Exact-source GitHub Actions verification passed before publication.
Extract the complete SimplePZMapmaker-0.8.0-win-x64.zip into a writable folder and run Start.cmd. The .NET 10.0.12 runtime is included. Choose your game installation in Game resources. Stop any older editor server before replacing its files, then refresh the browser. Detailed English installation and illustrated editing steps are in README.md and docs/EDITOR-TOOLS.md. SHA256SUMS.txt contains all download checksums.
This remains a prerelease. In-game character traversal, lighting, loot, gameplay save/reload and multiplayer were excluded from this task and are not claimed as validated. Preview lighting is not the game's lighting.