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Half-Life: VR Mod - Blue Shift v0.4.0
Half-Life: VR Mod - Blue Shift v0.3.1
Improvements
- Play sound on weapon reload
- Highlight active menu item when submenu is open
- Some questionable fixes on immersive ladder climbing?
Technical stuff
- Slight menu refactorings
Half-Life: VR Mod - Blue Shift v0.3.0
New menu!
- Mix of VGUI2 / Old Steam style with HL: Alyx layout
- Multiple essential options are configurable from new menu
- New save / load implementation.
Improvements
- Autodetection of headset refresh rate and setting max_fps to it. Still has a limit of 90 fps as 100+ breaks the game anyway.
Technical stuff / stability
- Removed HD textures support as I don't ship them with mod
- Refactored SD / HD models switch to use Half-Life native mechanics
- Removed hlvr.cfg file watcher due to new options menu
- Dead / unused code cleanup.
Half-Life: VR Mod - Blue Shift v0.2.1
Fixed death caused by using VR teleportation in some of the Xen areas
Main menu is now static in space instead of being linked to HMD / hand.
Teleporter button in main menu re-centers it.
Updated installer: requires base Half-Life to be installed too. Does not allows to modify paths.
Half-Life: VR Mod - Blue Shift v0.2.0
Almost all VR code except the FMOD sound engine and Speech recognition ported onto the Blue Shift SDK.
HD / SD models updated to display Barney hands although they are messed up.
Playable from start to finish, still have plenty of bugs though.
Tuned default settings.
Half-Life: VR Mod - Blue Shift v0.1.0
Initial release.
Ported most of the VR code from Half-Life: VR Mod. Game is playable, but still work in progress with multiple issues.
Installer bsvr-install.exe allows you to install mod, assuming you have following games installed in your Steam Library
- Half-Life
- Half-Life: Blue Shift
- Half-Life: VR Mod

