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Forever One Button v1.0.0

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@github-actions github-actions released this 16 Oct 10:15
· 13 commits to main since this release
475f160

1.0.0 - 2026-10-16

First public release for WoW Forever.

  • Built-in suggestion engine, no other addon needed: priority lists for all
    nine classes and their talent trees (single target, cleave, aoe). The list
    follows the tree you spent the most talent points in.
  • Leveling lists from level 1 to 59 that grow with every ability you learn;
    the level-60 lists from 60.
  • Conditions that work with Forever's hidden combat values (rage, energy,
    mana, buffs, DoTs, cooldowns, stances, combo points, enemy count): an
    unknown value never holds a suggestion back.
  • Only your tree's list is suggested, so the panel never bounces between
    stances; when you are in the wrong stance, it tells you which one to use.
  • A clear "wait" when nothing can be pressed; Charge when you are out of
    melee; DoTs and Sunder Armor are not suggested again while they last.
  • Burst cue: a ready big cooldown moves to position 2 (purple frame).
  • Interrupts: an icon left of the grid shows the interrupt, the enemy's cast
    and your key (red "!" on the cell); crowd control on casts that cannot be
    kicked.
  • Defensive column right of the grid: cooldowns, potions and healthstones
    ordered by how hurt you are, the big ones held until you need them; pet
    heal and revive.
  • Clickable reminders out of combat: class buffs, flasks and elixirs, Well
    Fed food, scrolls, weapon stones and oils, shaman imbues, stealth, and
    food, drink or bandages after a fight.
  • Action panel of up to 20 secure buttons that fill themselves and never
    move; you bind and press every key. Your best healing item gets a cell
    that follows what is in your bags.
  • Every feature can be switched in the options (/fob, Features page) or
    with /fob feature <name> on|off.
  • License: GPL-3.0-or-later. Priority and class data from Just Assisted
    Combat (wealdly, GPL-3.0), whose level-60 lists derive from wowsims (MIT).