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Releases: DooDesch-Mods/Mimesis-InventoryExpansion
Releases · DooDesch-Mods/Mimesis-InventoryExpansion
Release list
v1.4.10
Fixed
- Accept every whole-number backpack capacity from 4 to 24 instead of rounding settings to 4, 9 or 16. Joining clients use the host's chosen count.
Changed
- Use real gameplay photos for the package icon, thumbnail, banner and gallery.
What's Changed
Full Changelog: v1.4.9...v1.4.10
v1.4.9
Fixed
- Keep backpack frames the same size and proportions as the native hotbar. Version 1.4.8 incorrectly added icon layout padding to the frame height, stretching the slots vertically.
- Keep backpack rows and the key badge centered beneath the hotbar when the native equipment group changes its position.
What's Changed
Full Changelog: v1.4.8...v1.4.9
v1.4.8
Changed
- Open the backpack beneath the native inventory HUD, raising only the hotbar, equipment and weight display. Use the game's slot frames and a small native key badge at the bottom.
- Balance and center backpack rows with at most eight slots per row, including capacity added by carried bags.
Fixed
- Preserve the MIMESIS 0.4.0 cosmetic and equipment slots when placing and selecting items.
- Keep configured extra capacity during native inventory recalculations and combine it with the strongest carried bag's bonus.
- Keep backpack-first pickups inside usable generic slots and preserve native item setup and dedicated-slot priority.
- Build complete native slot UI objects and keep the backpack grid aligned with the active inventory capacity.
What's Changed
- ci: use shared mimesis build and release workflows by @DooDesch in #11
- fix(inventory): preserve native slots and integrate the backpack hud by @DooDesch in #12
Full Changelog: v1.4.7...v1.4.8
v1.4.7
Changes in 1.4.7
- Automatically use the host's backpack capacity and gameplay settings for the lobby while keeping your key and selection options local.
- Keep local config values when joining another host and use the vanilla inventory when the host has no InventoryExpansion.
- Preserve the host's backpack capacity after revival and restore local panel and movement state when leaving a session.
What's Changed
Full Changelog: v1.4.6...v1.4.7
v1.4.6
Changes in 1.4.6
- Built against MIMESIS 0.3.2. Backpack settings are unchanged.
What's Changed
Full Changelog: v1.4.5...v1.4.6
v1.4.5
Changes in 1.4.5
Changed
- The mod is built against MIMESIS 0.3.1 and tested in a running game on that build. Inventory behaviour does not change.
Fixed
- The log says why the backpack image did not load. Before, two failures were silent, thus a missing backpack image looked the same as a mod that never started.
What's Changed
- ci: let GitHub generate the release notes under ours by @DooDesch in #3
- ci: post a real embed to the Discord feed on release by @DooDesch in #4
- ci: link Nexus in the Discord release embed by @DooDesch in #5
- chore: move onto the shared build layer, take the version from the tag by @DooDesch in #6
- ci: build on every push and pull request, in both configurations by @DooDesch in #7
- fix: say why the backpack image did not load by @DooDesch in #8
Full Changelog: v1.4.4...v1.4.5
v1.4.4
Changes in 1.4.4
Fixed
- The backpack image shows up again after installing from Thunderstore or Nexus. The
release packages did not include Backpack.png, so the backpack panel had no image.
The image is now bundled inside the mod itself, so no separate file is needed. You
can still override it by placing your own Backpack.png in an "Assets" folder next to
the mod DLL.
v1.4.3
Changes in 1.4.3
Fixed
- Multiplayer: fixed a backpack pickup issue that could make items appear duplicated
on clients. The backpack-first pickup runs on the host for every player, but was
decided from the local backpack state, so another player's pickup could be redirected
based on the host's backpack. It now only applies to your own inventory.
Added
- Large items (the ones you cannot switch away from while holding them, such as
two-handed items) can no longer be picked up into the backpack while it is open; a
short message is shown instead. - The backpack can no longer be opened while you are holding a large item.
- New "Block Large Items In Backpack" setting (on by default) controls both of the
above. Disable it to allow large items in the backpack again.
v1.4.2
Changes in 1.4.2
Fixed
- The mod's Harmony patches were applied twice (MelonLoader auto-applies them, and the mod also called PatchAll() itself), so every patch ran twice. The redundant call was removed; patches now apply exactly once.
v1.4.1
Changes in 1.4.1
Changed
- Started maintaining a full changelog that is now published on GitHub, Thunderstore
and Nexus. No gameplay changes compared to 1.4.0.