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Added descriptions for machines, listing supported upgrades.
Added descriptions for special blocks to improve understanding.
Updated display translations across multiple languages.
Upgrades are now added manually in the machine UI
Improved menu of Fluid Extractors and Item Exporters
Added liquid bars to XP and Milk
Removed Utility Table
All the tools previously present in it can now be created in the Crafting Table.
Generators
Added Wind Turbine
It's a passive generator
Its base speed is 8 DE/t (compared to the Solar Panel, which has 12 DE/t)
The Wind Turbine gets stronger or weaker depending on the height.
The base height is 63 (1 block below sea level)
Every 16 blocks above y64, the Wind Turbine becomes 12.5% more efficient.
Every 8 blocks below y64, the Wind Turbine becomes 12.5% less efficient, ceasing to function completely at y20
All versions of the Wind Turbine have twice the capacity of a Solar Panel of the same level.
Furnator
Furnator now shows remaining burn time for the current fuel
Displays the total energy output of each fuel type
Solar Panel
Displays the current in-game time
Generation is affected by efficiency
Operates from 23000(-1000) to 13000 ticks, peaking at 6000 (Noon)
Its rate was reduced by 40%
Magmator
Displays remaining fuel time
Thermo Generator
Displays heat source multiplier
Added Transfer methods to Energy, Items and Fluids (Farthest, Nearest, Round)
Use Wrench to open the Transfer Menu
Machines
Reworked Sieving System:
Added Mesh Tiers.
Sieve Drops now scale by tier (e.g., Diamond requires at least Iron Mesh).
Netherite Mesh no longer drops Flint.
Updated mesh multipliers for balance purposes.
Added Copper Cobblestone Generator
Produces 1 cobblestone every 4 seconds (0.25/s)
It is now the first tier of Cobblestone Generator. Cobble Gens now have 6 tiers.
Assembler
The Assembler now reserves 1 of each required material in its inventory, ensuring recipes always need 1 extra item to keep a leftover
Autosieve
Increased autosieve process cost from 3.2 kDE to 6.4 kDE
Crusher
Rebalanced energy costs for compressed materials:
Compressed Cobblestone, Gravel, Dirt, Deepslate, and Netherrack now scale energy cost exponentially with compression level.
Compressed Tier 1 → 7.2 kDE
Compressed Tier 2 → 64.8 kDE
Compressed Tier 3 → 583.2 kDE
Compressed Tier 4 → 5.24 MDE
Added support for ore block crushing:
Ore Blocks (e.g., Iron Block, Diamond Block, Gold Block, etc.) can now be crushed into their respective dusts.
Crushing ore blocks yields dust at a reduced efficiency (around 75–80%) compared to gems or ingots, introducing material loss to balance automation setups.
Digitizer
Increased energy cap to 32 kDE
Increased energy cost to 400 DE
Increased rate speed to 20 DE / t
Induction Anvil
Increased rate speed to 25 DE/t
Infuser
Increased process cost from 800 DE to 1.6 kDE
Increased base rate speed from 20 DE/t to 40 DE/t
Magmatic Chamber
Decreased rate speed to 40 DE/t
Seed Synthesizer
Better soil no longer increases speed. It now multiplies the yield instead
Transportation
Mechanical Hopper, Upper & Dropper
Now increases transfer speed instead of items per transfer.
Ender Hopper
Now accepts Speed and Filter upgrades.
Conveyors were temporarily removed
Mob Grinding
Reworked Mob Grinder
Mob Grinders can now be upgraded
Added Damage Upgrade to increased the inflicted damage
Added Range Upgrade to extend the grinder's area of effect
Added ability to toggle the block on/off
It can no longer inflict damage on inanimate entities
Misc
Reworked Coal Blocks:
Added a new Charcoal Block and four levels of Compressed Charcoal Blocks.
Updated Blaze Core format and mining properties.
Implemented fuel behavior for Coal, Charcoal and Blaze Core block family. These blocks can now be used in any furnace.
ITEMS
General
Tools now correctly support durability.
Reorganized items in the Creative menu.
Tools
Added Steel tools, including AiOT, Hammer and Paxel
Added Copper AiOT, Hammer and Paxel
Items
Added Copper Mesh
Added Compressed Items
Removed (Custom) Copper Nugget
Misc
Accelerator Clock speed was drastically increased
Wrench
Now rotates machines around its current facing instead of switching it (from 6 to 24 orientations)
BUG FIXES
Fixed sand getting stuck while multi-sieving
Fixed item conduit recipe
Fixed being able to compress Stone using Andesite, Diorite, or Granite.
Fixed AiOTs not being able to mine cobwebs properly.
Fixed a bug that caused repaired tools to get stuck after being repaired in the Induction Anvil.
Fixed Mangrove Saplings not dropping correctly when sieving Dirt or Compressed Dirt.
Fixed Compressed Dirt dropping only Oak and Cherry Saplings.
Fixed the Slime Block recipe in the Electro Press.
Fixed missing translations in Spanish and Portuguese.
Fixed missing item and block names.
Fixed block breaker not working properly.
Fixed incinerators are freezing the recipes of some blocks.
Known Bugs
Smelting Pickaxe does not correctly drop custom ores.
TEXTURES
Changed AIOTs Item textures.
Changed Hammers textures.
Changed Paxels textures.
Changed the texture of the Mob Grinder from a flat gray to a vibrant Gray with Red; Also added blades to it.
Changed Copper tools textures.
TECHNICAL CHANGES
Smelting Pickaxe code reworked.
Drills
Added the "utilitycraft:drill" component to items
Knife code reworked
Added the "utilitycraft:block_loot" component to items, allows to add extra loot to any block using this item component
Hammer code reworked
Added "utilitycraft:hammer" component to items
Sieving System
Added the utilitycraft:mesh component to items to create custom meshes.
AiOTs code reworked.
Dig Pebbles feature reworked.
Stack Refill feature reworked.
Bountiful Crops and Bonsais reworked.
Crucible code reworked.
Cobblestone Generators code reworked.
Antidote Potion reworked.
Guide Book improvements (still pending optimization).
Lantern and Big Torch code reworked.
Reworked the following "On Interact" Blocks: Tractor, Drill, Sink, Pedestal.
Asphalt and Elevator code reworked.
Essences (Refill) system reworked.
XP Magnet code reworked.
XP Spout & Drain reworked.
Crusher code reworked.
Electro Press code reworked.
Incinerator code reworked.
Block Breaker/Placer codes reworked.
Changed Rate Speed Settings of the Addon:
Super Fast → 2 ticks
Fast → 4 ticks
Normal → 10 ticks
Slow → 20 ticks
Super Slow → 40 ticks
Default → 20 ticks
Reduced max stack size of upgrades to 8
THIRD-PARTY COMPATIBILITY
General
Added full ScriptEvent integration for all recipe systems, allowing external addons or datapacks to dynamically register, modify, or replace recipes during runtime.
Each machine or system now listens to a dedicated ScriptEvent ID, including:
utilitycraft:register_crusher_recipe
utilitycraft:register_furnace_recipe
utilitycraft:register_press_recipe
utilitycraft:register_infuser_recipe
utilitycraft:register_melter_recipe
utilitycraft:register_crafter_recipe
utilitycraft:register_fuel
utilitycraft:register_sieve_drop
ScriptEvents can be triggered both through Minecraft commands (/scriptevent) and through the scripting API (system.sendScriptEvent).
Integration Improvements
All recipe files now feature consistent JSON formats, type definitions, and JSDoc annotations, simplifying integration for developers.
Recipe validation was added to prevent broken or malformed entries from being registered.
Existing recipes can be replaced dynamically, enabling developers to rebalance UtilityCraft machines without editing core files.
A console summary is printed after each event, listing how many recipes were added or replaced.
Optional fields such as tier, cost, amount, and required are now standardized across all systems and automatically defaulted when omitted.
All major systems — Crusher, Furnace, Electro Press, Infuser, Melter, Crafter, and Sieve — now support dynamic recipe registration via scripts for seamless addon compatibility.
Sieve & Mesh System
Added the utilitycraft:mesh component, allowing other addons to define custom sieve meshes with their own loot tables.
Added a dedicated event utilitycraft:register_sieve_drop to register or modify sieve drops dynamically.
Custom meshes are supported by the autosieve only (not the Basic Sieve).
Melter & Fluid System
Introduced event-based liquid recipe registration through utilitycraft:register_melter_recipe.
Allows external addons to define new meltable blocks or items that produce custom fluids.
Crafter Integration
Introduced dynamic recipe support for the Crafter machine via utilitycraft:register_crafter_recipe.
Recipes use a 3×3 grid format separated by commas, with "air" representing empty slots.
Added support for leftover items, allowing containers like buckets or molds to remain after crafting.
Enables external addons to register shaped recipes directly from scripts for full automation compatibility.
Fuel System
Furnator fuels are now scriptable through utilitycraft:register_fuel.
Supports both full item IDs and partial identifiers (e.g., "log", "plank") for flexible matching.
Custom fuels can be added or existing ones modified to change burn values and compatibility behavior.