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Rudimentary Entity Component System in pure C

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DES - Dorstijn Entity System

This is a minimalistic entity component system created by Robin A. Dorstijn, based off the T=Machine blog. The purpose of this ECS is to provide a backend for games.

Build

We use our homemade, ninja based, automated build system, dabs, to build this directory:

dabs -l des

TODOS

  • Make all ECS tables (structs) dynamic memory
  • Add SQL compatibility
  • Add helper functions: assemblage_add_components

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