This is a minimalistic entity component system created by Robin A. Dorstijn, based off the T=Machine blog. The purpose of this ECS is to provide a backend for games.
We use our homemade, ninja based, automated build system, dabs, to build this directory:
dabs -l des
- Make all ECS tables (structs) dynamic memory
- Add SQL compatibility
- Add helper functions: assemblage_add_components