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Releases: Dryxio/san-andreas-online
Release list
San Andreas Online — 2026.10.29.189
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using San Andreas Online network features.
What’s new
MTA Neon is now San Andreas Online
A new name, a longer draw distance and traffic that reacts like single player.
San Andreas Online
- New name and logo in the game, menus, installer and shortcuts.
- Updates, servers, join links and SA:O accounts keep working as before.
Graphics
- Project2DFX draw-distance mode, with distant vegetation and LOD preloading.
- Distant lights cost less per frame.
- Fixed GTA fog leaking into screen-space drawing.
Traffic
- Drivers and passengers stay in the world after a car-jack and react like in single player.
- Traffic picks vehicle models and passengers the way single player does.
For creators
- setOcclusionRegion and resetOcclusionRegion let resources own occlusion regions.
- Resources can patch the native pedestrian path graph.
- getPedNativeVehicleResponse and restorePedNativeVehicleResponse carry a ped's native vehicle reaction between clients.
- Fixed a stack leak in a native AI event patch.
Build information
- Built: 2026-10-29 22:22 UTC
- Public version:
San Andreas Online 2026.10.29.189 - Technical client version:
1.7.0-5.00189 - Commit:
c8abb531b - Workflow run: #1001
San Andreas Online is experimental, is based on Multi Theft Auto, and is not affiliated with or endorsed by the Multi Theft Auto team, Rockstar Games or Take-Two Interactive. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.10.09.188
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Public server domains and precise mouse controls
Servers can publish a verified public domain, with improved mouse controls and animation fixes for players.
Server browser
- Display and copy a verified public server domain.
- Existing servers remain compatible; updating the server is required only to enable the new domain setting.
For server owners
- Optional neon_registry_public_host setting requires automatic Neon Identity and a single public IPv4 DNS answer.
- The registry verifies the server identity at the relay endpoint before publishing it. Invalid domain configurations are rejected instead of falling back to the origin address.
- Relay hosting, firewall rules and DDoS protection remain the server owner's responsibility.
Controls and fixes
- More precise mouse sensitivity settings with separate aim multipliers.
- Client scripting can read guarded local gameplay aim angles.
- Fixed custom partial animations leaving pedestrians rigid.
Build information
- Built: 2026-10-09 21:06 UTC
- Public version:
Neon 2026.10.09.188 - Technical client version:
1.7.0-5.00188 - Commit:
d782549af - Workflow run: #986
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.09.12.187
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
PS4/PS5 controllers native support
Bug fixes
Performance
- Faster loadings
Build information
- Built: 2026-09-12 18:20 UTC
- Public version:
Neon 2026.09.12.187 - Technical client version:
1.7.0-5.00187 - Commit:
5d9848755 - Workflow run: #975
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.09.07.186
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Smoother startup and gameplay
Fixed repeated “Fix configuration” prompts when starting Neon on Windows.
Fixes
- More natural traffic and smoother movement for other players.
- Improved pause menu responsiveness.
- Fixes for radar, lighting and vehicle rendering.
Build information
- Built: 2026-09-07 22:30 UTC
- Public version:
Neon 2026.09.07.186 - Technical client version:
1.7.0-5.00186 - Commit:
ab26b97f8 - Workflow run: #959
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
Neon CLI Portable v1.0.0
First portable distribution of the Neon CLI for AI-assisted MTA:SA Neon gamemode development.
What it provides:
- Complete local MTA + Neon API catalogue for coding agents
- API search and exact contract lookup
- Project initialization, checks, generated context, and context verification
- Runtime probe and runtime proof workflow
- Windows launcher: neon.cmd
- macOS launcher: ./neon
- No third-party Python packages; Python 3.10 or newer is required
Validated:
- macOS portable self-test: 7/7
- Windows VM harness: 7/7
- neon.cmd launch path
- Installation paths containing spaces
- Clear handling of unsupported Python versions
SHA-256:
be82ce3e3910afbfc556af87302804aab31d255ba9d220d47f744ee3ae944288
Download both assets, extract Neon-CLI-Portable.zip, then run neon self-test --json on macOS or neon.cmd self-test --json on Windows.
MTA:SA Neon — 2026.08.30.185
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Native traffic fixes
Fixed pedestrian traffic occasionally stopping after playing for a while.
Fixes
- Improved native traffic vehicle placement on slopes and uneven roads.
- Improved ambient traffic stability and consistency.
Build information
- Built: 2026-08-30 21:21 UTC
- Public version:
Neon 2026.08.30.185 - Technical client version:
1.7.0-5.00185 - Commit:
d47a9696d - Workflow run: #932
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.08.29.184
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Faster native worlds and protected custom assets
Build 184 makes native worlds faster and smoother, improves AI traffic, and lets servers protect custom model files.
For players
- Native worlds can now load for the first time without restarting GTA.
- Previously downloaded worlds load much faster and automatically recover from damaged cache files.
- AI traffic follows lanes, intersections and one-way roads more reliably.
For creators and server owners
- Servers can now encrypt downloadable DFF, TXD and COL files.
- The new engineReplaceEncryptedModel function securely loads these protected models.
- Clients and servers must both use build 184 because this update changes the Neon network protocol.
Build information
- Built: 2026-08-29 11:49 UTC
- Public version:
Neon 2026.08.29.184 - Technical client version:
1.7.0-5.00184 - Commit:
209e893f6 - Workflow run: #920
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.08.26.183
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Neon Identity, DevTools and native-world improvements
Build 183 makes Neon Identity simple to enable on community servers, adds structured DebugScript 4 diagnostics, expands native AI and story tooling, and fixes traffic, shadows, dialogs and native-world transitions.
For players
- Disconnect, confirmation and other system dialogs now keep their Close, Cancel and Confirm buttons visible and readable.
- Invisible peds and the local player no longer leave blob or dynamic shadows behind when their alpha is zero.
- Synchronized native traffic no longer turns into an impossible direction after joining a one-way road.
- Switching between native world packs now restores GTA streaming, collision and model state more reliably, including repeated same-session switches and safe loader restarts.
Server owners and Neon Identity
- Enable Neon authentication with a single neon_auth setting: disabled, optional or required. No server ID or public key needs to be provisioned manually for the official service.
- The server creates a persistent cryptographic identity, proves control of its public ASE endpoint and renews its Identity registration automatically.
- Existing mtaserver.conf files receive the new setting in disabled mode automatically, while complete legacy and custom Identity configurations remain supported.
- Required mode fails closed while registration is unavailable; optional mode keeps ordinary connections available without exposing an unverified identity.
- The cancellable onPlayerConnect event now appends the verified Neon account ID and Discord ID when available, allowing resources to apply account policy before the player joins.
For creators
- DebugScript level 4 opens a structured CEF diagnostics interface with client/server context, filtering, search, occurrence counts, history and export tools.
- The complete DebugScript 4 frontend is now included in both clean installations and installer-based updates.
- Use setPedNavigateTo to run GTA node-route navigation for synchronized peds, including native building-collision recovery.
- New native task primitives cover ped drive missions, ped physical proofs, vehicle straight-line distance and recorded-playback speed.
- Reusable task-cohort and recorded-playback foundations support authoritative multi-actor missions, ownership handoff and synchronized observers.
- The source repository, rather than the downloadable server package, now includes cooperative Sweet & Kendl and OG Loc reference missions plus bounded native navigation, freeroam traffic and story validation resources.
Development tooling
- The new Neon CLI provides a deterministic catalogue of inherited MTA APIs and Neon additions, project-local contracts, focused context packs and side-specific LuaLS metadata.
- Closed scenario evidence, project verification and tamper checks make automated development results reproducible without granting arbitrary shell access.
- An authenticated loopback runtime supervisor supports read-only comparison by default and explicitly bounded resource or scenario mutations when enabled.
- Vehicle-audio documentation now explains the prepared Assetto Corsa or Soundize bank workflow and synchronized RPM, throttle, gear and backfire behavior.
Build information
- Built: 2026-08-26 11:45 UTC
- Public version:
Neon 2026.08.26.183 - Technical client version:
1.7.0-5.00183 - Commit:
298a9b2f3 - Workflow run: #909
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.08.23.182
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Fix settings menu
Build 182 fixes the settings menu.
Fix
- Fix the new settings menu on clean installations.
Build information
- Built: 2026-08-23 18:34 UTC
- Public version:
Neon 2026.08.23.182 - Technical client version:
1.7.0-5.00182 - Commit:
44d22ec65 - Workflow run: #868
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.
MTA:SA Neon — 2026.08.22.181
🎮 Windows player
Download only MTA-Neon-Setup.exe.
Run it, select your GTA: San Andreas folder, and finish the installation. You can ignore every .zip, .tar.gz, and checksum file below.
🖥️ Server owner
- Windows x64: download
MTA-Neon-Server-Windows-x64.zip, extract it, editmods/deathmatch/mtaserver.conf, then startMTA Server64.exe. - Linux x64 or ARM64: download the matching
.tar.gzpackage.
Client and server files in this release come from the same successful master build. Keep them together when using Neon-specific network features.
What’s new
Missing client assets restored
Build 181 repairs Definitive radar and Project2DFX data omitted from build 180 installations and strengthens installer validation.
Players and fixes
- Updating from build 180 now installs the missing Definitive Edition radar textures.
- Selecting the Definitive Edition radar no longer silently falls back to GTA's original renderer because of missing packaged assets.
- Project2DFX distant lights now load their complete definition set instead of falling back to GTA's embedded effects.
Release infrastructure
- The release workflow now verifies critical data hashes and refuses any staged client file omitted from the final installer.
Build information
- Built: 2026-08-22 14:54 UTC
- Public version:
Neon 2026.08.22.181 - Technical client version:
1.7.0-5.00181 - Commit:
a55c1e8aa - Workflow run: #863
Neon is experimental and is not affiliated with or endorsed by the Multi Theft Auto team. SHA-256 hashes are provided in SHA256SUMS.txt.