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In rare cases, when the unit is already dead and the incinerate event try to do unstore_unit here, you get an error on the screen and various errors in the log:
To avoid this, simply use the same method as in the attacker_hits incinerate event, with the conditional
[have_unit] will filter out units that are still alive after the attack. If the unit is died, the filter will do negative and it will stop.