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Dead or Alive 4 Online alpha-v0.3.3

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@github-actions github-actions released this 12 Nov 07:37

What's new in 0.3.3:

New

  • A red Quit Game button at the top right of the Esc menu closes the game, offline or online.
  • Paste buttons beside the join-code field and the Reach out field in the Online tab put a copied code in.
  • Discord shows "Playing Dead or Alive 4 Online" (with the time played) while the game runs and the Discord app is
    open. Turn it off in the Esc menu's Game tab.
  • The Esc menu's text is larger in fullscreen (borderless and exclusive). In a window it keeps the old size.

Fixed

  • The game's own DOA ONLINE (Xbox Live) item on MODE SELECT can no longer be entered: it froze the game. Everything else
    on that screen works as before.
  • Ctrl+V, Ctrl+C, Ctrl+X and Ctrl+A now work in the Esc menu's text fields, so a join code can be pasted.
  • Spaces and line breaks copied along with a code are removed, whether it is pasted with Ctrl+V or the Paste button.
  • Selecting Random Character now gives every costume the same chance. Before, COS. 1 came up far more often than the rest.

Notes

  • RANDOM includes the DOAX2 swimsuits when you imported them. In an online match where only one player has the
    swimsuits (or the two imports differ), RANDOM gives both players only the normal costumes, because a randomly picked
    swimsuit there could make the match go out of sync. Picking a swimsuit by hand works as before.

Dead or Alive 4 Online, built from commit a514fa0 (SDK https://github.com/Dwreckgg/rexglue-sdk 66daf4d37174c335ce7004e4caf3cb2f9681fdff, LLVM 23.1.4).

Both players need this same release. Download the zip (or use Check for Updates in the game's Online tab). No game data is included: you need your own Dead or Alive 4 (USA, Europe) (Rev 1) files.
Optional: the DOAX2 swimsuits, built on your PC from your own USA copy of Dead or Alive Xtreme 2 (on the first start, or Esc menu, Extras tab). No DOAX2 data is in this release.
Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64 runtime.
Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall, on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to the host PC.

Untested so far (one PC only): the same swimsuits on two different PCs and a match with them over a real network; the frame rate of the raised cloth budget on a slower PC; other USA pressings of DOAX2 (they read as a wrong disc).

Dead or Alive 4 Online alpha-v0.3.2

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@github-actions github-actions released this 11 Nov 15:08

What's new in 0.3.2:

Fixed

  • The F7 FPS counter no longer makes the game send extra frames to the screen. With F7 on, the game showed each frame
    about 3 to 4 times (about 225 presents a second on a 144-164 Hz monitor), so other FPS overlays read 120-138 fps while
    F7 read 60, and motion could look uneven. Now every frame sent to the screen is a new one: 60 a second.
  • Much lower CPU use, so the CPU runs cooler. Two of the game's threads (the file loader and the main thread's wait for
    the graphics) kept a CPU core each busy at 100% the whole time, even on the title screen. They now sleep while they wait.

CPU use, measured (same scripted fight, same PC)

  • Offline fight: about 2.7 CPU cores busy before, about 0.9 after (about a third).
  • Online match (host): 1.8-2.4 cores before, about 0.7 after.
  • The two threads that held a full core each now use almost none.
  • Temperatures were not measured; the drop in CPU use is what lowers them.

Unchanged (checked)

  • Gameplay: the same fight recorded with the change off and on gives identical game state on every one of its 6995
    frames, and online matches stay in sync.
  • Input lag: pad read to the frame handed to Windows, offline 20.5 ms before and after (online test 11.2 -> 10.9 ms).
  • Frame rate and loading times.

Notes

  • If the new CPU behaviour ever causes trouble, add the line doa4_idle_waits = false to dead_or_alive_4.toml
    (in the game's folder) to go back to the old behaviour.

Dead or Alive 4 Online, built from commit 093a868 (SDK https://github.com/Dwreckgg/rexglue-sdk 163e1656128e2d0776f13cf953ee680985744a73, LLVM 23.1.4).

Both players need this same release. Download the zip (or use Check for Updates in the game's Online tab). No game data is included: you need your own Dead or Alive 4 (USA, Europe) (Rev 1) files.
Optional: the DOAX2 swimsuits, built on your PC from your own USA copy of Dead or Alive Xtreme 2 (on the first start, or Esc menu, Extras tab). No DOAX2 data is in this release.
Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64 runtime.
Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall, on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to the host PC.

Untested so far (one PC only): the same swimsuits on two different PCs and a match with them over a real network; the frame rate of the raised cloth budget on a slower PC; other USA pressings of DOAX2 (they read as a wrong disc).

Dead or Alive 4 Online alpha-v0.3.1

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@github-actions github-actions released this 11 Nov 08:25

What's new in 0.3.1:

New

  • Language and subtitles are saved, with a dropdown in the Esc menu's Game tab.
  • Exclusive fullscreen (experimental), a VSync option (off by default), and customizable video output size.
  • Shorter input lag (offline about 33 -> 20 ms).
  • "Update available" notice on the title screen.
  • The boot intro can be skipped.

Fixed

  • The white box behind PRESS START.

Notes

  • The first start after updating rebuilds the shader cache, so it is slower once.

Dead or Alive 4 Online, built from commit 458ccde (SDK https://github.com/Dwreckgg/rexglue-sdk 832197b70a7b81c360360802f01b32a8852f2a22, LLVM 23.1.4).

Both players need this same release. Download the zip (or use Check for Updates in the game's Online tab). No game data is included: you need your own Dead or Alive 4 (USA, Europe) (Rev 1) files.
Optional: the DOAX2 swimsuits, built on your PC from your own USA copy of Dead or Alive Xtreme 2 (on the first start, or Esc menu, Extras tab). No DOAX2 data is in this release.
Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64 runtime.
Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall, on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to the host PC.

Untested so far (one PC only): the same swimsuits on two different PCs and a match with them over a real network; the frame rate of the raised cloth budget on a slower PC; other USA pressings of DOAX2 (they read as a wrong disc).

DOA4 netplay netplay-v1.0.10 (bridge to alpha 0.3.0)

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@dwreckgg dwreckgg released this 09 Nov 02:30

Bridge to the alpha channel: this is alpha 0.3.0. After this update, Check for Updates follows the alpha releases. The DOA4 launcher is retired for now: use Check for Updates in the game.

Dead or Alive 4 Online alpha-v0.3.0

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@github-actions github-actions released this 09 Nov 02:27

Dead or Alive 4 Online, built from commit 9ef3dd5 (SDK https://github.com/Dwreckgg/rexglue-sdk c276e9b5dd950e50624c2b3a71acc45172312524, LLVM 23.1.4).

Both players need this same release. Download the zip (or use Check for Updates in the game's Online tab). No game data is included: you need your own Dead or Alive 4 (USA, Europe) (Rev 1) files.
Optional: the DOAX2 swimsuits, built on your PC from your own USA copy of Dead or Alive Xtreme 2 (on the first start, or Esc menu, Extras tab). No DOAX2 data is in this release.
Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64 runtime.
Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall, on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to the host PC.

Untested so far (one PC only): the same swimsuits on two different PCs and a match with them over a real network; the frame rate of the raised cloth budget on a slower PC; other USA pressings of DOAX2 (they read as a wrong disc).

DOA4 netplay netplay-v1.0.7

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@github-actions github-actions released this 04 Nov 00:05

DOA4 netplay build from commit 6216f6e (SDK https://github.com/Dwreckgg/rexglue-sdk 852aa4382cea0ff34fcc894d5e949fdcfd9248af, LLVM 23.1.4).

Both players need this same release. Download the zip (or use the DOA4 launcher, or Check for Updates in the game's Online tab). No game data is included: you need your own Dead or Alive 4 (USA, Europe) (Rev 1) files.
Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64 runtime.
Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall, on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to the host PC.

DOA4 netplay netplay-v1.0.6

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@github-actions github-actions released this 03 Nov 19:14

DOA4 netplay build from commit 113a2b1 (SDK https://github.com/Dwreckgg/rexglue-sdk c4e03dfe1c0d85a4f945cca3e7f1e38e10609d96, LLVM 23.1.4).

Both players need this same release. Download the zip (or use the DOA4 launcher, or Check for Updates in the game's Online tab). No game data is included: you need your own Dead or Alive 4 (USA, Europe) (Rev 1) files.
Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64 runtime.
Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall, on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to the host PC.