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Mapper v2.3

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@ELF32bit ELF32bit released this 14 May 14:08
· 2 commits to main since this release

What's Changed 🐈

  • Added another example project, template.
  • Added external configuration file for games.
  • Mesh generation and storage quality improved.
  • Shadow meshes and cast_shadow property reworked.
  • Map coordinates are now stored with double precision.
  • Barycentric coordinates painting improved and documented.
barycentric_wireframe_22

There exist a practical way to encode special face parameters for TrenchBroom maps.
Wireframe flags [1-7, 8 for 0] can be stored in a faces Value field like 77, -8387 and be split into digits.
Select Quake2 map format that supports face flags and access the value in face.parameters[2].