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What's Changed 🐈
- Added another example project, template.
- Added external configuration file for games.
- Mesh generation and storage quality improved.
- Shadow meshes and
cast_shadowproperty reworked. - Map coordinates are now stored with double precision.
- Barycentric coordinates painting improved and documented.
There exist a practical way to encode special face parameters for TrenchBroom maps.
Wireframe flags [1-7, 8 for 0] can be stored in a faces Value field like 77, -8387 and be split into digits.
Select Quake2 map format that supports face flags and access the value in face.parameters[2].