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Releases: EarthboundPromoter/Sleeptalker
Release list
Sleeptalker 0.9.0
Fixed
- Locations whose only option is END CYCLE (contract rest quarters) read and activate. The row speaks the button's label and its rendered effect line.
- Whether a location view is open is judged from what the screen draws, so waking up inside a location lands on its action cards instead of a dead surface.
- Crew stress bars follow their crew member. A bar that passes to a different member starts fresh; changes are never carried across members.
- Loading a save no longer announces stored resources as gains.
- Location rows that draw in late complete themselves: the New flag, clock, tracked drive, action count and description speak as they appear.
- Dialogue ellipses are preserved instead of collapsing to a period.
Installing
Extract the zip into the Citizen Sleeper 2 game folder (the one containing Citizen Sleeper 2.exe), merging folders if asked — it carries the BepInEx mod loader with the mod already in place, plus the Tolk speech DLLs. Start your screen reader, launch the game, and you'll hear "Sleeptalker 0.9.0."
Updating from an earlier version: extract the new zip the same way and let it overwrite.
Nothing else is required beyond the game and a screen reader. See the README for the keys and how the mod works.
Sleeptalker 0.8.5
Fixed
- Location callouts announce on the events that cause them. A change while you are on the hub or contract surface speaks as it settles; a change made while you were away leads the first location you land on when you return.
- Contract stress tracks read from the moment they appear, including tracks that begin mid-contract. They are matched by the mechanism the game builds them with, so every contract's track is covered however it is drawn.
- The first stress a crew member takes in a session announces.
- Enter on a location that will not accept activation now says so.
Installing
Extract the zip into the Citizen Sleeper 2 game folder (the one containing Citizen Sleeper 2.exe), merging folders if asked — it carries the BepInEx mod loader with the mod already in place, plus the Tolk speech DLLs. Start your screen reader, launch the game, and you'll hear "Sleeptalker 0.8.5."
Updating from 0.8.0: extract the new zip the same way and let it overwrite.
Nothing else is required beyond the game and a screen reader. See the README for the keys and how the mod works.
Sleeptalker 0.8.0
The first release of Sleeptalker, a screen-reader mod for Citizen Sleeper 2: Starward Vector: it speaks the game's interface, dice, clocks, contracts, and story through NVDA or JAWS, so the game can be played without sight, start to finish, entirely by keyboard. Sibling project to Citizen Speaker, the accessibility mod for the first Citizen Sleeper.
Beta — the whole game surface is built, and a systematic live-play verification pass is underway. Report any problems to me on Discord or in the Audiogames forum thread for the game.
Installing
Extract the zip into the Citizen Sleeper 2 game folder (the one containing Citizen Sleeper 2.exe), merging folders if asked — it carries the BepInEx mod loader with the mod already in place, plus the Tolk speech DLLs. Start your screen reader, launch the game, and you'll hear "Sleeptalker 0.8.0."
Nothing else is required beyond the game and a screen reader. See the README for the keys and how the mod works.