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Player step in place RPG_RT bug doesn't reproduce in Player.exe #663
This is a funny bug in RPG_RT that makes the hero step in place.
You need 2 maps events.
In the first one, start automatically:
In the second map event, parallel:
In RPG_RT: you now have the player character stepping in place.
I think this is the only way to have the player step in place like events can do.
Thanks for your work!
It is amazing how you guys find things in RM's behavior even I didn't know about (and in this particular case it doesn't even make sense to me technically why that would happen). Actually, just from how the code looks, shouldn't this make the hero go at max. speed all the time?
If you start a new game on a map with no events,
The underlying mechanics can be observed more easily by just making a single parallel event that does this: