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Releases: Efnilite/Redaktor
Release list
1.0c - Post-release fixes
1.0c is out due to Redaktor being posted to Spigot. After a day, this has been done:
- Added /chunk
- Updated CuboidSelection
- Updated pattern parser
- Added ChancePattern (pattern with chances)
- Update docs
After this release, I will be on vacation for a week, so don't expect any bug fixes. If you report any issues you encounter on the issue tracker, I will fix them as soon as I get back.
1.0s - Spigot release
Hello people of Spigot!
This is another very big update, bringing:
- Improved block placing
- Improved API
- Improved documentation
- Improved patterns
- Fixed undos
- Added redos
- Added configurations (config.yml and lang.yml)
- Added a lot of extra pattern types
- Improved pattern parsing
- Extra schematic features
- Events (schematic pasting and schematic saving)
- Fixed dubble message on editing
tl;dr This version is way better than the last one :)
1.0a - First release
Hello there!
This is the first actual not-pre-release release of Redaktor!
This version adds:
- Improved API
- History undoing
- Some extra commands
- And more!
1.0 - Player stuff (alpha build)
Hello there!
Today I bring you Redaktor 1.0! What this build has added is an expanded API, many more useful classes, and player features.
That's right, players are now able to do stuff! They can use several commands, and they can also use the Wand. The wiki page on commands will be available soon.
1.0-API - First release
Hello frens! 👋
Today I present the first public release of Redaktor!
If you don't know what this is, then you're missing out!
Redaktor is a lightweight world-editing tool, with a very well documented and large API.
Although it doesn't have as many features as FAWE or WE (yet), it does have a well documented API, making it ideal for developers wanting to use an easy tool to place a lot of blocks at an okay speed.
Redaktor is tps based. This means that, depending on the tps, it will change blocks. If the tps is 20, it will place around 2000 blocks per tick (1/20th of a second, so around 40000 blocks per second), and if it's lower, that number will reduce to minimize server lag.
Note: this build is only the API. It doesn't have any usable features for players (yet).
This plugin also only supports 1.14.x and 1.13.x (except 1.13), due to it using version-specific code to change blocks without causing a lot of lag.