Repository navigation
Depth passes for the TimeFlight hero (Mexico City historic centre → Tenochtitlan, 1519), so the GPU stage can run without Blender.
polish2_inputs.zip (212 MB, sha256 0a6a81f7b7e4b5aff3042b146caa625d8e8f2ae4a93be55086fc02e72a1dfcc6), rendered headless with blender/render_place.py along the real camera path:
| Folder | Use |
|---|---|
present_r1024_361, 1519_r1024_361 |
the hero: 1024×576, 361 frames (15 s), present day and 1519 |
present_r576x320_121, 1519_r576x320_121 |
the 5 s test: 576×320, 121 frames |
Each folder holds 16-bit depth PNGs, the inverse-depth control video for the LTX guide, Blender colour and edge passes, and render.json (camera per frame, origin, depth scale).
Use it: open colab/timeflight.ipynb (it downloads this zip by default), or on your own machine unzip it and run bash colab/flight.sh <folder> hero_s2. See the README.
Attribution. These renders are produced from:
- © OpenStreetMap contributors, ODbL 1.0 (Geofabrik extract, 2026-10-16). The renders are a Produced Work; the database itself is not distributed.
- Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018, provided under COPERNICUS by the European Union and ESA; all rights reserved.
- The 1519 geometry from the era manifest
places/tenochtitlan_zocalo/eras/1519.json; its sources and confidence levels are inplaces/tenochtitlan_zocalo/credits_1519.md. The reconstruction is illustrative, not a historical record.