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@matiwinnetou and I talked about this a few days ago; RemoveEntity is now implemented at World, which removes it from the global list of Entitys, but it also needs to be removed from the specific Systems that update the Entity.
The text was updated successfully, but these errors were encountered:
Systems now have a map of entities - note that &System{} has now been
replaced by NewSystem() - to initialize the map.
engi now has a SetTitle function exposed, which sets the window title.
RenderSystem now also stops rendering stuff that isn't part of the
RenderSystem any more.
FixesEngoEngine#56 and fixesEngoEngine#57.
@matiwinnetou and I talked about this a few days ago;
RemoveEntity
is now implemented atWorld
, which removes it from the global list ofEntity
s, but it also needs to be removed from the specificSystem
s that update theEntity
.The text was updated successfully, but these errors were encountered: