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Releases: Eoinknd16/ClashPointNexus
Releases · Eoinknd16/ClashPointNexus
Release list
0.2.99
0.2.98
v0.2.98 Bump to 0.2.98 -- root-caused the cold-boot Home lag: Framer Motion's…
0.2.97
Bump to 0.2.97 -- browsable per-game achievements list Games only ever showed a bare X/Y achievements count. Adds a real drill-in: press L3 (contextMenu, unused in this screen until now) on a selected game's achievements row to open a scrollable list with each achievement's icon (grayed out while locked), name, description, and unlock date. Backend merges two Steam Web API calls: GetSchemaForGame for the static name/description/icon data (public, cached indefinitely on disk since it never changes per-game) and GetPlayerAchievements for the actual per-player achieved/unlockTime state (fetched fresh every time, since that's what actually changes). Fetched lazily only when the list is actually opened, not alongside the existing summary count every game selection already pays for. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
0.2.96
Bump to 0.2.96 -- temporary perf diagnostics for the cold-boot Home lag The backdrop-blur fix (0.2.95) didn't fix the actual report: "laggy when I open the app, fine on Home after visiting a page and back." Backdrop-blur cost would be identical on every Home mount, so it can't explain a first-mount-only symptom -- something is specifically expensive on Home's very first paint of a session and never again. Rather than guess a second time, this adds real measurement: times each of Home's five mount-time IPC fetches, and runs a longtask PerformanceObserver for the 8s after mount (Chromium's own "main thread blocked 50ms+" signal, tagged first-mount vs remount so the two can actually be compared. Reports one consolidated line per mount to the existing persistent log (nexus.log) via logging.reportError, reused purely as a log-write pipe -- doesn't raise the on-screen CrashToast. Meant to be read back after one real repro on real hardware, then removed once the actual bottleneck is identified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
0.2.95
v0.2.95 Bump to 0.2.95 -- Home's own panels were stacking backdrop-blur, the …
0.2.94
v0.2.94 Bump to 0.2.94 -- PS button restore was leaving Nexus windowed, not f…
0.2.93
v0.2.93 Bump to 0.2.93 -- gamepad loop can no longer die silently, fix card-g…
0.2.92
v0.2.92 Bump to 0.2.92 -- prevent Windows from power-throttling Nexus during …
0.2.91
v0.2.91 Bump to 0.2.91 -- plugins have a mouse-clickable way out, new getEnvV…
0.2.90
Bump to 0.2.90 -- Store's My Themes is display-only, built-ins excluded My Themes was showing every theme (built-in and custom) as a tap-to- apply control, duplicating what Settings > Appearance's theme accordion already does properly -- two competing ways to activate a theme, and the built-ins showing up in a "store" context never made sense (they're not something you added, they're always there). My Themes now lists only custom/installed themes, and is purely a display of what you've got -- no click action, "Active" still shown as information but "Tap to Apply" is gone. Activating, customizing, submitting, or removing a theme all stay exactly where they already are: Settings > Appearance. Community Themes (browse/install new ones) is untouched. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>