random_state is inconsistency when using use_dask=True somehow #792
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I checked the the fitness scores and pipelines in initial population and they are all the same when use_dask=True or False with the same random state, but somehow after mutation/crossover, the mutated pipelines are different. But with the same random state, two rounds with use_dask=True has the same results in the end, so random state still works but works different between use_dask=True or False somehow. We need better workaround for this and this PR is just a patch for dev branch.