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[runtimes] Port AnimationState changes to runtimes #732

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badlogic opened this issue Oct 17, 2016 · 7 comments
Closed
19 tasks done

[runtimes] Port AnimationState changes to runtimes #732

badlogic opened this issue Oct 17, 2016 · 7 comments
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@badlogic
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badlogic commented Oct 17, 2016

See #621

  • spine-libgdx

  • spine-csharp
  • spine-xna
  • spine-monogame
  • spine-unity
  • spine-tk2d

  • spine-c
  • spine-sfml
  • spine-cocos2d-objc
  • spine-cocos2dx

  • spine-ts core
  • spine-ts webgl
  • spine-ts canvas
  • spine-ts threejs

  • spine-as3
  • spine-starling

  • spine-lua
  • spine-love
  • spine-corona
@badlogic badlogic changed the title Port AnimationState changes to runtimes [runtimes] Port AnimationState changes to runtimes Oct 17, 2016
@badlogic badlogic added this to the v3.5 milestone Oct 21, 2016
@badlogic
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badlogic commented Nov 1, 2016

@NathanSweet fixed up a bunch of stuff in the following commits, which also needs to be ported:

40d1224
48e686a
2287256
fae60d8

@pharan
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pharan commented Nov 1, 2016

Heads up, some of the changes aren't in those 4 commits. Had to review the whole thing.

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badlogic commented Nov 1, 2016

Which changes? These are 4 changes Nate made after my first language port
to TypeScript last week.

On Nov 1, 2016 5:02 PM, "John" notifications@github.com wrote:

Heads up, some of the changes aren't in those 4 commits. Had to review the
whole thing.


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badlogic commented Nov 3, 2016

And another last minute change that needs porting

cd826f1

@pharan
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pharan commented Nov 3, 2016

This isn't AnimationState.
Also, in what way are these "last minute"?

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badlogic commented Nov 3, 2016

@pharan These are tightly connected to the AnimationState changes, hence we I didn't open a new issue. They are last minute in so far as Nate already said AnimationState is done 2 weeks ago :D

Here's another one to port in AnimationState d84a39b

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pharan commented Nov 7, 2016

fcb8780
I'm so good.

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