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Releases: EtkaPerry/LogicUsingNodeEngine
Releases · EtkaPerry/LogicUsingNodeEngine
Release list
Lune 1.0
- Added fast tasks; ten small ready-made jobs
- Opened Lune to add-on mods; you can build mods that show inside Lune
- Added a Fight back switch to Self Preservation
- Changed escapes to run from every hostile nearby, Creepers too
- Fixed gap jumps coming down short
- Added running jumps over three-block gaps and hops a block up
- Fixed routes cutting the corner of a hole over lava
- Added going round a block the server will not let her break
- Fixed swimming; full speed at the surface with a full air bar
- Fixed Find Stronghold reading an eye it was not watching
- Taught Mine, Find and Branch Mine where deepslate is
- Fixed the ores mined count; nether quartz, nether gold and modded ores
- Changed a failed Always circuit to say which one
- Changed the modpack permission to CurseForge; licence 1.3
Lune 0.9.3
- Added a choice of who comes first beside you; the two-figure switch asks before anything changes, and You first hands every key back the moment you touch the controls and waits a second after you let go
- Added a choice of what she may take beside you; the mouse, the keyboard or both, and the one she may not take stays yours for the whole run
- Fixed a hit never registering; the attacker is read from the damage the client is actually sent, so Self Preservation answers being hit instead of ignoring it
- Changed what counts as an enemy; a piglin while you wear gold, a piglin baby and a zombified piglin count only once they attack, so she no longer starts the fight that calls the camp in
- Fixed escapes walking into what they fled; every escape, retreat and back-off steers at the ground it checked, so the gaps in a bastion floor and the lava under its bridges are no longer a step
- Fixed a guard and the card it guards pressing keys on the same tick; the escape's keys are the only keys while it answers
- Changed route pricing over lava; a gap jump that would hurt to miss costs what walking beside lava costs, so the way round wins unless there is none
Lune 0.9.1.8
- Added a companion mode; the two-figure switch beside a task's name runs it beside you, and Lune takes the keys only while a powered card has work in sight
- Added task sharing; Share makes a view-only or view-and-edit link that opens the task in a browser with an editor, and Import reads it straight back
- Added a Server tab; an owner who puts the same jar on their server decides who may run tasks and who may use the omniscient cheats, and Lune holds itself to the answer
- Added task shortcut keys; give any task a key from the cap beside its name, press it in game to start it and again to stop it
- Added new cards; Find Stronghold, read from one eye's flight instead of chasing it, and Find Portal Room, which digs in and walks the stronghold by sight
- Added Done pins; untick Show > Separate outcomes and Success and Fail become one cable, tick it back and no wire is lost
- Added Only and All to cards with several switches; a guard that watches nothing but your air is one click
- Added task reordering; hold a task in either list and carry it where it belongs
- Taught her to swim; under with Shift, the crawl stroke a block below the surface, twice as fast as paddling, up for a full breath
- Taught her to open doors and shut them behind her; wooden doors and fence gates, never iron ones
- Added digging to a named place; a waypoint or a death point underground is reached instead of stood over
- Added geysers; 26.2's sulfur columns are read as the lift they are
- Added Lune to the in-world card; her face and her line in the corner while a run is on, the same mood the panel shows
- Replaced starter job 4 with Mine Ore Beside Me; the worked example of a task that runs beside you
Lune 0.7.2
- Added games to play while Lune works; Redstone Wires and Recipe Riddle, with best times and solve counts, under Menu > Games
- Added a Menu at the right end of the tab bar; games, the training course with its progress, and Lune's corner commentary
- Replaced the starter tasks with a shelf of 15; demos that finish in minutes, chores that run for hours unattended, and expeditions, each explaining itself with sticky notes and named groups
- Added new cards; Replant Trees, Use Nether Portal
- Added fire protection to Self Preservation; water at the feet to put the flames out
- Added cable tracing; middle-click a cable to light it and the two cards it joins, everything else fades back
- Added multi-select delete on the Tasks tab
- Added per-task canvas memory; pan and zoom come back where you left them
- Changed Deposit; a full chest now fails the card, so a task can end or go elsewhere
- Kept your existing tasks on upgrade; Restore default tasks on the Config tab adds the new shelf beside them
Lune 0.6.6.4
- Added Minecraft 26.2 and 26.3 support; Forge on 26.1.2 and 26.2 only
- Added new cards; Notify, Equip, Upgrade to Netherite, Recover Death Drop, Deposit to / Take from Backpack, Find Biome, Find Structure, Check Weather, Check Dimension, Collect Dragon Egg
- Added mod compatibility; Waystones, JourneyMap, Xaero's Minimap, Nature's Compass, Explorer's Compass, Sophisticated Backpacks, Traveler's Backpack, Curios, Trinkets
- Added alerts with sound nodes and configs; on finish, on failure, on death
- Improved canvas options; search, sticky notes, card groups, copy/paste, breakpoints and step-through
- Added per-card stats
- Improved the Waypoints tab; death points, and places found by the compasses
- Added accessibility options; text size, uniform font, high contrast
- Extended Check Player; air, XP, durability, free slots, light level, nearest player
- Moved omniscient mining and harvesting to a session-only cheat; /lune omniscient, no longer a setting
- Changed default keys; X opens the panel, C pauses, Shift+C stops