Testing-Toolkit: chest text on plain install, players online, quest lanes
screens: document coloured code text and the native item name
Screens: point to the published BukkitScreenWorld for chest text
Screens: document & colour codes in layout files
menus: say a sale reads only the main inventory, prefix in any case
screens: document raw-slot elements, suspended views and closeAll
screens: drop FREE_LAYOUT and TEXT_INPUT from the capability table
screens: describe a renderer shipped outside the core
menu: merge the Menus page into master # Conflicts: # _Sidebar.md
dialogue: add the Dialogues page and link it from the related pages
menus: describe menus, offers and transactions
screen: document the prompt registry and the anvil channel
screen: describe the Hytale page renderer
screen: replace the GUI page with the Screens page