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Working_Title

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Updates

27.10.19:

  • 🎉 Street level added
  • 🎉 Into level added

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12.05.19:

  • 🎉 Item menus
  • 🎉 Prey escape logic
  • 🎉 Add Zombies type

Updates

28.04.19:

  • 🎉 Level factory
  • 🎉 Overlays for item hover
  • 🎉 Complete refactor
  • 🎉 Pathfinding with enemy able to destroy doors

28.4.19:

  • 🎉 Level factory
  • 🎉 Overlays for item hover
  • 🎉 Complete refactor
  • 🎉 Pathfinding with enemy able to destroy doors

02-08.03.19:

  • 🎉 Lighting engine and types
  • 🎉 Random level generator
  • 🎉 Item manager
  • 🎉 Cutscene manager
  • 🎉 Level engine and types
  • 🎉 Level boot loader
  • 🎉 Trigger manager

24.02.19:

  • Large scale performanse and cruft removal 🚀 ❇️
  • Add Lighting types and effect
  • Add Camera engine
  • Add Tween engine
  • Add Track(sound) engine
  • Adopted _ for private functions

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17.02.19:

  • Add new lighting engine 🎉
  • Add Melee and Range weapon management
  • Removed large amounts of unused code 🚀

13/14.02.19:

  • Add arcetype Archer with full logic 🎉
  • Add Melee and Range components
  • Add many heplers and removed large amounts of cruft
  • Restructure to folder structure into layers
  • A number of performance increases reducing the load on tickers

09/10.02.19:

  • Large refactor 🚀
  • Added aiming line visuals on readying an arrow
  • Removed constructs for creating entities
  • Added view and utils layer

02.02.19:

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  • Add better inventory management system (still a long way to go)
  • Add item for each player section
  • Add item extraction

26.01.19:

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  • Add basic user create
  • Add basic user find by password
  • Add database ability to do the above
  • Add basic item find and refactored interface

20.01.19:

  • Refactor:
    • animation management
    • keyboard and mouse interactions
    • bring the player into the mixin structure

13.01.19:

alt text May not looks very pretty but an important landmark for the engine

  • 🎉 Full predator/prey system that can freely scale
  • created more detailed inventory system
  • complete refactor of how characters are constructed to make them very flaxable
  • added basic damage from predator and equiping weapons
  • added useful timer functions

06.01.19(2):

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  • multi-prey pathfinding (lines show paths run)
  • sprite direction and waiting states

06.01.19:

  • created prey inventory management
  • created a consolidated maths function

05.01.19:

  • basic prey inventory
  • basic item management
  • basic death management

01.01.19:

  • basic predator/prey pathfinding logic
  • basic multiplayer server side location
  • basic state management for hunger/thirst/sleep...
  • replacing tween management system
  • creating testing functions for ease of development
  • major refactor (on-going)

16.12.18:

  • auto-generating captions
  • server-side inventory management (basic)
  • cutscene npc models
  • cutscene fade-in/out
  • cutscene sprite movement abstracted

09.12.18:

  • large refactor and performance increase
  • dialog for characters
  • container UI
  • HUD for player
  • level loading
  • OOP and models for most elements
  • basic inventory management

12.11.18:

  • pathfinding
  • raycasting
  • basic mask lights
  • tweening on path

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post-apocalyptic game - pixi.js game

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