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(MAYA) Problem attaching an alembic file to shading asset #16
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Hi Kevin, Thanks for the report. Can you share a test case of this? Like a Maya file (the one that works and the one that doesn't) and the corresponding *.abc files or something that makes reproduction easy? It is quite hard for me to reproduce this accurately from just the image. Best regards, |
I'm really quite not sure on how to attach things here other than pictures... I can in the exocortex-alembic group, but here in github issues i'm not sure I can, I have not found a way. |
Can you just link to a Dropbox link? In dropbox place some files anywhere. Then right-click on them to bring up the context menu. Select "Share Dropbox Link" on the context menu and paste that into Github for each of the files. This gives others access to just those files. This is the easiest way if you have Dropbox. |
ok I will tomorrow morning as soon as I get to work. Thanks On Tue Dec 16 2014 at 5:50:31 PM Ben Houston notifications@github.com
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here is the test case, a zip containing: https://www.dropbox.com/s/ebmz526v8y2mxvn/exocortex_test.zip?dl=0 |
Posted on the exocortex-alembic group:
I'm having some kind of problem attaching the exported cache to the shading asset.
Here's what I'm doing:
1/ I limited myself to one transform node only, "AMINATA_HAT". I'm exporting surface + normals, and I only checked facesets and without hierarchy. Here is a snapshot of the export scene:
The only animation it's got is the root of the rig.
2/ I select AMINATA_HAT on my shading asset, delete anything else from the scene to keep it clean, and tried to attach it. I tried by checking only facesets, or facesets and normals, and with or without override transforms and deforms. Every time I have the same result, some points go along, but the rest stay on the origin, as seen in this image:
Where things get weirder, is that if from the export scene, I remove the rig and animate the hat directly putting keys on the Tx, Ty and Tz, the attach works fine. I'm not quite sure what I am doing wrong, any help is appreciated.
I don't know how to attach maya scenes in here, so I'm not sure how to give you a test case.
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