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v0.7.14
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Figma2Unity v0.7.14
Fixed TMP font fallback so unmatched Figma fonts use DefaultFont instead of the first configured font asset.
Fixed TMP line/character spacing conversion from Figma pixels to TextMeshPro font units.
Stopped rewriting the project-wide TMP Settings default font during import; font fallback now only affects the generated text components.
Added automatic maxTextureSize based on source image dimensions to avoid high-resolution slices being downscaled to 2048.
Added texture compression mode to the importer window.
Added download retry for image CDN failures and increased download timeout.
Added clipsContent parsing/round-tripping so RectMask2D is only added when the Figma root actually clips.
Improved geometry calibration performance with bounded sampling and coarse-to-fine search.
Made font discovery scan the configured output folder in addition to Assets/FigmaImports.
Added a safe import guard when the output folder already contains files and overwrite is disabled.
Added overlap warnings to the importer log and diagnostics.json for REST imports where a parent and child are both exported.
Improved Undo support for generated scene hierarchies.
Added missing UnityEngine.UI / Unity.TextMeshPro references to the test assembly.
Docs: README.md is now the English homepage README; the Chinese README moved to README.zh-CN.md with a language switcher.
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